rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -883,16 +883,16 @@ s32 func_803422D4(Actor *arg0, Union_glspline *arg1, SplineList *arg2){
}
if (arg1->t1.unk8.bit10){
arg0->unk5C = ((f32) arg1->t1.unk8.bit21) / 4;
arg0->animctrl_asset_id = lookup_getAnimAssetId(arg1->t1.unk8.bit31);
if (arg0->animctrl == 0) {
arg0->animctrl = animctrl_new(0);
animctrl_reset(arg0->animctrl);
arg0->anctrl_asset_id = lookup_getAnimAssetId(arg1->t1.unk8.bit31);
if (arg0->anctrl == 0) {
arg0->anctrl = anctrl_new(0);
anctrl_reset(arg0->anctrl);
}
animctrl_setIndex(arg0->animctrl, arg0->animctrl_asset_id);
animctrl_setDuration(arg0->animctrl, arg0->unk5C);
animctrl_setDirection(arg0->animctrl, 1);
if (arg0->animctrl != 0) {
animctrl_start(arg0->animctrl, "glspline.c", 0x545);
anctrl_setIndex(arg0->anctrl, arg0->anctrl_asset_id);
anctrl_setDuration(arg0->anctrl, arg0->unk5C);
anctrl_setDirection(arg0->anctrl, 1);
if (arg0->anctrl != 0) {
anctrl_start(arg0->anctrl, "glspline.c", 0x545);
}
}
switch (arg1->t1.unk4.bit6){