rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -141,8 +141,8 @@ void func_802E08F0(Actor *this) {
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f32 sp24[3];
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this->marker->collidable = FALSE;
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animctrl_setDuration(this->animctrl, this->unk5C);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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anctrl_setDuration(this->anctrl, this->unk5C);
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anctrl_setPlaybackType(this->anctrl, ANIMCTRL_ONCE);
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if (actor_animationIsAt(this, 0.99f) != 0) {
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marker_despawn(this->marker);
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}
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