rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -114,7 +114,7 @@ bool func_802DAFBC(Actor *this) {
|
||||
|
||||
local = (ActorLocal_core2_53C10 *)&this->local;
|
||||
|
||||
sp44 = animctrl_getAnimTimer(this->animctrl) + 0.0333;
|
||||
sp44 = anctrl_getAnimTimer(this->anctrl) + 0.0333;
|
||||
if (sp44 >= 1.0) {
|
||||
sp44 -= 1.0;
|
||||
}
|
||||
@@ -268,7 +268,7 @@ void func_802DB5A0(Actor *this) {
|
||||
case 8://L802DB704
|
||||
func_80328FB0(this, 6.0f);
|
||||
if (func_80329480(this) != 0) {
|
||||
phi_f14 = animctrl_getAnimTimer(this->animctrl) + 0.0333;
|
||||
phi_f14 = anctrl_getAnimTimer(this->anctrl) + 0.0333;
|
||||
if (phi_f14 >= 1.0) {
|
||||
phi_f14 -= 1.0;
|
||||
}
|
||||
@@ -323,7 +323,7 @@ void func_802DB5A0(Actor *this) {
|
||||
|
||||
case 4://L802DB990
|
||||
if (this->unk10_12 < local->unkC_31) {
|
||||
animctrl_setDuration(this->animctrl, this->unk18[4].duration - ((local->unkC_31 - this->unk10_12) * 0.1));
|
||||
anctrl_setDuration(this->anctrl, this->unk18[4].duration - ((local->unkC_31 - this->unk10_12) * 0.1));
|
||||
}
|
||||
this->yaw_ideal = (f32) func_80329784(this);
|
||||
if (!func_803294B4(this, 0x21)) {
|
||||
@@ -359,13 +359,13 @@ void func_802DB5A0(Actor *this) {
|
||||
break;
|
||||
|
||||
case 5://L802DBBDC
|
||||
if (animctrl_isStopped(this->animctrl)){
|
||||
if (anctrl_isStopped(this->anctrl)){
|
||||
func_80326310(this);
|
||||
}
|
||||
break;
|
||||
|
||||
case 9://L802DBBFC
|
||||
if (animctrl_getAnimTimer(this->animctrl) != 0.0f) {
|
||||
if (anctrl_getAnimTimer(this->anctrl) != 0.0f) {
|
||||
func_802DB2F8(this);
|
||||
}
|
||||
if (this->lifetime_value > 0.0f) {
|
||||
@@ -377,10 +377,10 @@ void func_802DB5A0(Actor *this) {
|
||||
break;
|
||||
|
||||
case 10://L802DBC74
|
||||
if (animctrl_getAnimTimer(this->animctrl) != 0.0f) {
|
||||
if (anctrl_getAnimTimer(this->anctrl) != 0.0f) {
|
||||
func_802DB354(this);
|
||||
}
|
||||
if (animctrl_isStopped(this->animctrl)) {
|
||||
if (anctrl_isStopped(this->anctrl)) {
|
||||
subaddie_set_state_with_direction(this, 2, 0.0f, 1);
|
||||
actor_loopAnimation(this);
|
||||
actor_collisionOn(this);
|
||||
|
Reference in New Issue
Block a user