rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -529,7 +529,7 @@ void func_802D4388(Actor *this){
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break;
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case 0x13: //L802D44B0
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if(0.66 <= animctrl_getAnimTimer(this->animctrl)){
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if(0.66 <= anctrl_getAnimTimer(this->anctrl)){
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subaddie_set_state_with_direction(this, 0x14, 0.66f, 0);
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}
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break;
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@@ -542,7 +542,7 @@ void func_802D4388(Actor *this){
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break;
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case 0x15: //L802D4534
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if(animctrl_getAnimTimer(this->animctrl) < 0.03){
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if(anctrl_getAnimTimer(this->anctrl) < 0.03){
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subaddie_set_state_with_direction(this, 0x12, 0.0f, 1);
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}
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break;
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@@ -670,7 +670,7 @@ void func_802D4AC0(Actor *this, s32 arg1, enum file_progress_e arg2) {
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}
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}
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if( (((arg1 & 0x800000) && (fileProgressFlag_get(arg1 + 0xFF800000))) || ((arg1 & 0x400000) && (volatileFlag_get(arg1 + 0xFFC00000))))
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&& (fileProgressFlag_get(arg2)) && (this->animctrl == NULL)
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&& (fileProgressFlag_get(arg2)) && (this->anctrl == NULL)
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) {
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subaddie_set_state_with_direction(this, 8, 0.0f, 1);
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}
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