rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -529,7 +529,7 @@ void func_802D4388(Actor *this){
break;
case 0x13: //L802D44B0
if(0.66 <= animctrl_getAnimTimer(this->animctrl)){
if(0.66 <= anctrl_getAnimTimer(this->anctrl)){
subaddie_set_state_with_direction(this, 0x14, 0.66f, 0);
}
break;
@@ -542,7 +542,7 @@ void func_802D4388(Actor *this){
break;
case 0x15: //L802D4534
if(animctrl_getAnimTimer(this->animctrl) < 0.03){
if(anctrl_getAnimTimer(this->anctrl) < 0.03){
subaddie_set_state_with_direction(this, 0x12, 0.0f, 1);
}
break;
@@ -670,7 +670,7 @@ void func_802D4AC0(Actor *this, s32 arg1, enum file_progress_e arg2) {
}
}
if( (((arg1 & 0x800000) && (fileProgressFlag_get(arg1 + 0xFF800000))) || ((arg1 & 0x400000) && (volatileFlag_get(arg1 + 0xFFC00000))))
&& (fileProgressFlag_get(arg2)) && (this->animctrl == NULL)
&& (fileProgressFlag_get(arg2)) && (this->anctrl == NULL)
) {
subaddie_set_state_with_direction(this, 8, 0.0f, 1);
}