rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void rumbleManager_80250E6C(f32, f32);
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extern void baMotor_80250E6C(f32, f32);
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extern void func_802BE720(void);
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typedef struct {
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@@ -124,7 +124,7 @@ void func_802BB4D8(f32 position[3], f32 rotation[3]) {
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D_8037D840[phi_s1].unk10 *= D_8037D840[phi_s1].unk4;
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}
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if (level_get() != LEVEL_D_CUTSCENE) {
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rumbleManager_80250E6C(D_8037D840[phi_s1].unk10 * 0.25, dt);
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baMotor_80250E6C(D_8037D840[phi_s1].unk10 * 0.25, dt);
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}
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func_802BB434(phi_s1, position, rotation, D_8037D840[phi_s1].unk14*D_8037D840[phi_s1].unk10);
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D_8037D840[phi_s1].unk14 = (f32) -D_8037D840[phi_s1].unk14;
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