rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -219,8 +219,8 @@ void chSnowman_update(Actor *this){
local->unkA = 1;
local->unkB = 0;
local->unk4 = 0.0f;
animctrl_setTransitionDuration(this->animctrl, 0.8f);
animctrl_setAnimTimer(this->animctrl, randf());
anctrl_setTransitionDuration(this->anctrl, 0.8f);
anctrl_setAnimTimer(this->anctrl, randf());
func_8032BC18(this);
if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
local->unk0 = actorArray_findActorFromActorId(0x336)->marker;
@@ -282,7 +282,7 @@ void chSnowman_update(Actor *this){
__chSnowman_enterDeath(this);
}//L802E240C
else if(
0.98 < animctrl_getAnimTimer(this->animctrl)
0.98 < anctrl_getAnimTimer(this->anctrl)
|| !__chSnowman_isPlayerInAttackRange(this, 500, 2750)
|| player_getWaterState() == BSWATERGROUP_2_UNDERWATER
|| __chSnowman_CCW_playerInProtectedZone()
@@ -290,7 +290,7 @@ void chSnowman_update(Actor *this){
__chSnowman_enterIdle(this);
}
else{
if(animctrl_getAnimTimer(this->animctrl) < 0.45){
if(anctrl_getAnimTimer(this->anctrl) < 0.45){
__chSnowman_setYawTarget(this, 6.0f);
}
if( actor_animationIsAt(this, 0.19f)