rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -219,8 +219,8 @@ void chSnowman_update(Actor *this){
|
||||
local->unkA = 1;
|
||||
local->unkB = 0;
|
||||
local->unk4 = 0.0f;
|
||||
animctrl_setTransitionDuration(this->animctrl, 0.8f);
|
||||
animctrl_setAnimTimer(this->animctrl, randf());
|
||||
anctrl_setTransitionDuration(this->anctrl, 0.8f);
|
||||
anctrl_setAnimTimer(this->anctrl, randf());
|
||||
func_8032BC18(this);
|
||||
if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
|
||||
local->unk0 = actorArray_findActorFromActorId(0x336)->marker;
|
||||
@@ -282,7 +282,7 @@ void chSnowman_update(Actor *this){
|
||||
__chSnowman_enterDeath(this);
|
||||
}//L802E240C
|
||||
else if(
|
||||
0.98 < animctrl_getAnimTimer(this->animctrl)
|
||||
0.98 < anctrl_getAnimTimer(this->anctrl)
|
||||
|| !__chSnowman_isPlayerInAttackRange(this, 500, 2750)
|
||||
|| player_getWaterState() == BSWATERGROUP_2_UNDERWATER
|
||||
|| __chSnowman_CCW_playerInProtectedZone()
|
||||
@@ -290,7 +290,7 @@ void chSnowman_update(Actor *this){
|
||||
__chSnowman_enterIdle(this);
|
||||
}
|
||||
else{
|
||||
if(animctrl_getAnimTimer(this->animctrl) < 0.45){
|
||||
if(anctrl_getAnimTimer(this->anctrl) < 0.45){
|
||||
__chSnowman_setYawTarget(this, 6.0f);
|
||||
}
|
||||
if( actor_animationIsAt(this, 0.19f)
|
||||
|
Reference in New Issue
Block a user