rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -186,7 +186,7 @@ void chJinjo_update(Actor * this){
case 7:
case 8:
sp50 = this->state == 7;
if(!sp50 || 0.1 < animctrl_getAnimTimer(this->animctrl)){//L802CE158
if(!sp50 || 0.1 < anctrl_getAnimTimer(this->anctrl)){//L802CE158
player_getVelocity(sp70);
sp70[0] *= sp58*6.0f;\
sp70[1] *= sp58*6.0f;\
@@ -203,7 +203,7 @@ void chJinjo_update(Actor * this){
this->position_x = this->position_x + sp70[0];
this->position_y = this->position_y + sp70[1];
this->position_z = this->position_z + sp70[2];
if(sp50 || animctrl_getAnimTimer(this->animctrl) < 0.8){
if(sp50 || anctrl_getAnimTimer(this->anctrl) < 0.8){
for(i = 0; i < 4; i++){
if(randf() < 0.3){
func_8033E73C(this->marker, i + 5, func_80329904);
@@ -214,7 +214,7 @@ void chJinjo_update(Actor * this){
}
if(sp50){
if(animctrl_getAnimTimer(this->animctrl) < 0.2)
if(anctrl_getAnimTimer(this->anctrl) < 0.2)
__chJinjo_802CDC9C(this, sp66);
if(actor_animationIsAt(this, 0.1f)){