rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -186,7 +186,7 @@ void chJinjo_update(Actor * this){
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case 7:
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case 8:
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sp50 = this->state == 7;
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if(!sp50 || 0.1 < animctrl_getAnimTimer(this->animctrl)){//L802CE158
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if(!sp50 || 0.1 < anctrl_getAnimTimer(this->anctrl)){//L802CE158
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player_getVelocity(sp70);
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sp70[0] *= sp58*6.0f;\
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sp70[1] *= sp58*6.0f;\
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@@ -203,7 +203,7 @@ void chJinjo_update(Actor * this){
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this->position_x = this->position_x + sp70[0];
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this->position_y = this->position_y + sp70[1];
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this->position_z = this->position_z + sp70[2];
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if(sp50 || animctrl_getAnimTimer(this->animctrl) < 0.8){
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if(sp50 || anctrl_getAnimTimer(this->anctrl) < 0.8){
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for(i = 0; i < 4; i++){
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if(randf() < 0.3){
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func_8033E73C(this->marker, i + 5, func_80329904);
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@@ -214,7 +214,7 @@ void chJinjo_update(Actor * this){
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}
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if(sp50){
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if(animctrl_getAnimTimer(this->animctrl) < 0.2)
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if(anctrl_getAnimTimer(this->anctrl) < 0.2)
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__chJinjo_802CDC9C(this, sp66);
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if(actor_animationIsAt(this, 0.1f)){
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