rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -49,27 +49,27 @@ void __chJigsawDance_update(Actor * this){
player_getPosition(this->position);
this->yaw = player_getYaw();
plyrMvmt = player_getAnimCtrlPtr();
animctrl_setSmoothTransition(this->animctrl, 0);
animctrl_setIndex(this->animctrl, animctrl_getIndex(plyrMvmt));
animctrl_setStart(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
animctrl_setDuration(this->animctrl, 1000.0f);
animctrl_start(this->animctrl, "chjigsawdance.c", 0x59);
anctrl_setSmoothTransition(this->anctrl, 0);
anctrl_setIndex(this->anctrl, anctrl_getIndex(plyrMvmt));
anctrl_setStart(this->anctrl,anctrl_getAnimTimer(plyrMvmt));
anctrl_setDuration(this->anctrl, 1000.0f);
anctrl_start(this->anctrl, "chjigsawdance.c", 0x59);
break;
case 3:
plyrMvmt = player_getAnimCtrlPtr();
animctrl_setSmoothTransition(this->animctrl, 0);
animctrl_setStart(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
animctrl_setDuration(this->animctrl, 1000.0f);
animctrl_start(this->animctrl, "chjigsawdance.c", 0x62);
anctrl_setSmoothTransition(this->anctrl, 0);
anctrl_setStart(this->anctrl,anctrl_getAnimTimer(plyrMvmt));
anctrl_setDuration(this->anctrl, 1000.0f);
anctrl_start(this->anctrl, "chjigsawdance.c", 0x62);
break;
case 4:
player_getPosition(this->position);
this->yaw = player_getYaw();
plyrMvmt = player_getAnimCtrlPtr();
animctrl_setSmoothTransition(this->animctrl, 0);
animctrl_setStart(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
animctrl_setDuration(this->animctrl, 1000.0f);
animctrl_start(this->animctrl, "chjigsawdance.c", 0x6e);
anctrl_setSmoothTransition(this->anctrl, 0);
anctrl_setStart(this->anctrl,anctrl_getAnimTimer(plyrMvmt));
anctrl_setDuration(this->anctrl, 1000.0f);
anctrl_start(this->anctrl, "chjigsawdance.c", 0x6e);
break;
case 5:
this->marker->propPtr->unk8_4 = 0;
@@ -82,7 +82,7 @@ void chJigsawDance_setState(Actor * this, u32 arg1){
case 3:
if(this->state == 1){
subaddie_set_state(this, 2);
animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
anctrl_setPlaybackType(this->anctrl, ANIMCTRL_ONCE);
}
break;
case 2:
@@ -94,10 +94,10 @@ void chJigsawDance_setState(Actor * this, u32 arg1){
case 4:
player_getPosition(this->position);
this->yaw = player_getYaw();
animctrl_setSmoothTransition(this->animctrl, 0);
animctrl_setStart(this->animctrl, animctrl_getAnimTimer(player_getAnimCtrlPtr()));
animctrl_setDuration(this->animctrl, 1000.0f);
animctrl_start(this->animctrl, "chjigsawdance.c", 0x97);
anctrl_setSmoothTransition(this->anctrl, 0);
anctrl_setStart(this->anctrl, anctrl_getAnimTimer(player_getAnimCtrlPtr()));
anctrl_setDuration(this->anctrl, 1000.0f);
anctrl_start(this->anctrl, "chjigsawdance.c", 0x97);
break;
case 5:
subaddie_set_state(this, 5);