rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -49,27 +49,27 @@ void __chJigsawDance_update(Actor * this){
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player_getPosition(this->position);
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this->yaw = player_getYaw();
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plyrMvmt = player_getAnimCtrlPtr();
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animctrl_setSmoothTransition(this->animctrl, 0);
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animctrl_setIndex(this->animctrl, animctrl_getIndex(plyrMvmt));
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animctrl_setStart(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
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animctrl_setDuration(this->animctrl, 1000.0f);
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animctrl_start(this->animctrl, "chjigsawdance.c", 0x59);
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anctrl_setSmoothTransition(this->anctrl, 0);
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anctrl_setIndex(this->anctrl, anctrl_getIndex(plyrMvmt));
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anctrl_setStart(this->anctrl,anctrl_getAnimTimer(plyrMvmt));
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anctrl_setDuration(this->anctrl, 1000.0f);
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anctrl_start(this->anctrl, "chjigsawdance.c", 0x59);
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break;
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case 3:
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plyrMvmt = player_getAnimCtrlPtr();
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animctrl_setSmoothTransition(this->animctrl, 0);
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animctrl_setStart(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
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animctrl_setDuration(this->animctrl, 1000.0f);
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animctrl_start(this->animctrl, "chjigsawdance.c", 0x62);
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anctrl_setSmoothTransition(this->anctrl, 0);
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anctrl_setStart(this->anctrl,anctrl_getAnimTimer(plyrMvmt));
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anctrl_setDuration(this->anctrl, 1000.0f);
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anctrl_start(this->anctrl, "chjigsawdance.c", 0x62);
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break;
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case 4:
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player_getPosition(this->position);
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this->yaw = player_getYaw();
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plyrMvmt = player_getAnimCtrlPtr();
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animctrl_setSmoothTransition(this->animctrl, 0);
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animctrl_setStart(this->animctrl,animctrl_getAnimTimer(plyrMvmt));
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animctrl_setDuration(this->animctrl, 1000.0f);
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animctrl_start(this->animctrl, "chjigsawdance.c", 0x6e);
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anctrl_setSmoothTransition(this->anctrl, 0);
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anctrl_setStart(this->anctrl,anctrl_getAnimTimer(plyrMvmt));
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anctrl_setDuration(this->anctrl, 1000.0f);
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anctrl_start(this->anctrl, "chjigsawdance.c", 0x6e);
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break;
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case 5:
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this->marker->propPtr->unk8_4 = 0;
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@@ -82,7 +82,7 @@ void chJigsawDance_setState(Actor * this, u32 arg1){
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case 3:
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if(this->state == 1){
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subaddie_set_state(this, 2);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_ONCE);
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anctrl_setPlaybackType(this->anctrl, ANIMCTRL_ONCE);
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}
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break;
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case 2:
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@@ -94,10 +94,10 @@ void chJigsawDance_setState(Actor * this, u32 arg1){
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case 4:
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player_getPosition(this->position);
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this->yaw = player_getYaw();
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animctrl_setSmoothTransition(this->animctrl, 0);
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animctrl_setStart(this->animctrl, animctrl_getAnimTimer(player_getAnimCtrlPtr()));
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animctrl_setDuration(this->animctrl, 1000.0f);
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animctrl_start(this->animctrl, "chjigsawdance.c", 0x97);
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anctrl_setSmoothTransition(this->anctrl, 0);
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anctrl_setStart(this->anctrl, anctrl_getAnimTimer(player_getAnimCtrlPtr()));
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anctrl_setDuration(this->anctrl, 1000.0f);
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anctrl_start(this->anctrl, "chjigsawdance.c", 0x97);
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break;
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case 5:
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subaddie_set_state(this, 5);
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