rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -237,7 +237,7 @@ void func_8035A998(Actor *this){
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}
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void func_8035A9E0(Actor *this){
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subaddie_set_state_with_direction(this, 3, animctrl_getAnimTimer(this->animctrl), 1);
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subaddie_set_state_with_direction(this, 3, anctrl_getAnimTimer(this->anctrl), 1);
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actor_loopAnimation(this);
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this->unk38_31 = 1;
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this->actor_specific_1_f = 0.0f;
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@@ -300,7 +300,7 @@ void chicecube_update(Actor *this){
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}
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switch(this->state){
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case 1: // L8035AC9C
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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anctrl_setAnimTimer(this->anctrl, 0.0f);
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if( func_80359DF4(this, 900)
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|| (this->unkF4_8 == 2 && volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
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){
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@@ -314,13 +314,13 @@ void chicecube_update(Actor *this){
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FUNC_8030E8B4(SFX_112_TINKER_ATTENTION, 1.3f, 23000, this->position, 1500, 4500);
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}
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if( func_80359E38(this, 0xff, 0xa)
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&& 0.98 < animctrl_getAnimTimer(this->animctrl)
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&& 0.98 < anctrl_getAnimTimer(this->anctrl)
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){
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func_8035A9E0(this);
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}
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break;
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case 3: // L8035AD88
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animctrl_setAnimTimer(this->animctrl, 0.999f);
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anctrl_setAnimTimer(this->anctrl, 0.999f);
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if (this->actor_specific_1_f + 0.28 < 18.0) {
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this->actor_specific_1_f = this->actor_specific_1_f + 0.28;
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}
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@@ -329,7 +329,7 @@ void chicecube_update(Actor *this){
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}
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func_8035A694(this);
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if(!func_80359DF4(this, 1300)){
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subaddie_set_state_with_direction(this, 4, animctrl_getAnimTimer(this->animctrl), 1);
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subaddie_set_state_with_direction(this, 4, anctrl_getAnimTimer(this->anctrl), 1);
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actor_loopAnimation(this);
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this->unk38_31 = 1;
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}
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@@ -341,7 +341,7 @@ void chicecube_update(Actor *this){
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}
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break;
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case 4: // L8035AE64
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animctrl_setAnimTimer(this->animctrl, 0.999f);
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anctrl_setAnimTimer(this->anctrl, 0.999f);
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if (this->actor_specific_1_f - 0.28 > 8.0) {
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this->actor_specific_1_f = this->actor_specific_1_f - 0.28;
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@@ -369,7 +369,7 @@ void chicecube_update(Actor *this){
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if(actor_animationIsAt(this, 0.25f)){
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FUNC_8030E8B4(SFX_112_TINKER_ATTENTION, 1.3f, 23000, this->position, 1500, 4500);
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}
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if( animctrl_getAnimTimer(this->animctrl) < 0.1
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if( anctrl_getAnimTimer(this->anctrl) < 0.1
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&& func_80359EBC(this, 0x50, 0xA)
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){
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func_8035A998(this);
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