rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -402,7 +402,7 @@ void func_802C4C14(Actor *this){
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break;
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case 3://L802C50C8
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case 4://L802C50C8
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if(animctrl_isStopped(this->animctrl)){
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if(anctrl_isStopped(this->anctrl)){
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chBottlesBonus_func_802DEB80();
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if(!gameFile_isNotEmpty(sp84)){
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timedFunc_set_3(0.0f, (GenFunction_3)func_802E4078, MAP_85_CS_SPIRAL_MOUNTAIN_3, 0, 1);
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