rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -239,7 +239,7 @@ void chCrab_update(Actor *this) {
this->unk124_0 = this->unk138_31 = FALSE;
this->has_met_before = FALSE;
this->volatile_initialized = TRUE;
animctrl_setTransitionDuration(this->animctrl, 0.25f);
anctrl_setTransitionDuration(this->anctrl, 0.25f);
if (map_get() == MAP_A_TTC_SANDCASTLE) {
if (!jiggyscore_isCollected(JIGGY_10_TTC_SANDCASTLE)) {
mapSpecificFlags_set(1, 0);
@@ -365,7 +365,7 @@ void chCrab_update(Actor *this) {
break;
case 6: //L802CC18C
if (animctrl_isStopped(this->animctrl)) {
if (anctrl_isStopped(this->anctrl)) {
if (this->lifetime_value == 0.0f) {
func_80326310(this);
} else {
@@ -376,7 +376,7 @@ void chCrab_update(Actor *this) {
break;
case 7: //L802CC1E8
if (animctrl_isStopped(this->animctrl)) {
if (anctrl_isStopped(this->anctrl)) {
subaddie_set_state(this, 1);
actor_loopAnimation(this);
}