rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -239,7 +239,7 @@ void chCrab_update(Actor *this) {
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this->unk124_0 = this->unk138_31 = FALSE;
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this->has_met_before = FALSE;
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this->volatile_initialized = TRUE;
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animctrl_setTransitionDuration(this->animctrl, 0.25f);
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anctrl_setTransitionDuration(this->anctrl, 0.25f);
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if (map_get() == MAP_A_TTC_SANDCASTLE) {
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if (!jiggyscore_isCollected(JIGGY_10_TTC_SANDCASTLE)) {
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mapSpecificFlags_set(1, 0);
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@@ -365,7 +365,7 @@ void chCrab_update(Actor *this) {
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break;
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case 6: //L802CC18C
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if (animctrl_isStopped(this->animctrl)) {
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if (anctrl_isStopped(this->anctrl)) {
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if (this->lifetime_value == 0.0f) {
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func_80326310(this);
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} else {
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@@ -376,7 +376,7 @@ void chCrab_update(Actor *this) {
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break;
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case 7: //L802CC1E8
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if (animctrl_isStopped(this->animctrl)) {
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if (anctrl_isStopped(this->anctrl)) {
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subaddie_set_state(this, 1);
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actor_loopAnimation(this);
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}
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