rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -469,7 +469,7 @@ void chBottlesBonus_update(Actor *this) {
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D_8037DEAC = func_8033F5F8(func_8033A0B0(chBottleBonusBookselfModelBin), model_getVtxList(chBottleBonusBookselfModelBin));
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func_8034CF74(local, 0, D_8037DEAC, 0xF0);
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}
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func_8028746C(this->animctrl, chBottlesBonus_func_802DD8AC);
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func_8028746C(this->anctrl, chBottlesBonus_func_802DD8AC);
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for(phi_s0 = 0; phi_s0 < CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT; phi_s0++){
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func_8034DFB0(func_8034C2C4(this->marker, phi_s0 + 0x190), D_803682B4, D_803682A4, 0.0f);
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}
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@@ -515,7 +515,7 @@ void chBottlesBonus_update(Actor *this) {
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}
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break;
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case 2:
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if(animctrl_isStopped(this->animctrl)) {
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if(anctrl_isStopped(this->anctrl)) {
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this->state = 3;
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func_8025A7DC(COMUSIC_98_BBONUS_PIECES_SHUFFLE);
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if (D_8037DCC7 == 0) {
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