rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -469,7 +469,7 @@ void chBottlesBonus_update(Actor *this) {
D_8037DEAC = func_8033F5F8(func_8033A0B0(chBottleBonusBookselfModelBin), model_getVtxList(chBottleBonusBookselfModelBin));
func_8034CF74(local, 0, D_8037DEAC, 0xF0);
}
func_8028746C(this->animctrl, chBottlesBonus_func_802DD8AC);
func_8028746C(this->anctrl, chBottlesBonus_func_802DD8AC);
for(phi_s0 = 0; phi_s0 < CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT; phi_s0++){
func_8034DFB0(func_8034C2C4(this->marker, phi_s0 + 0x190), D_803682B4, D_803682A4, 0.0f);
}
@@ -515,7 +515,7 @@ void chBottlesBonus_update(Actor *this) {
}
break;
case 2:
if(animctrl_isStopped(this->animctrl)) {
if(anctrl_isStopped(this->anctrl)) {
this->state = 3;
func_8025A7DC(COMUSIC_98_BBONUS_PIECES_SHUFFLE);
if (D_8037DCC7 == 0) {