rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -32,7 +32,7 @@ void func_802B9980(s32 arg0){
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break;
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case 5: //L802B9A58
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func_8030E58C(SFX_D0_GRIMLET_SQUEAK, 0.9f);
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animctrl_setDuration(plyr_anim, 2.2f);
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anctrl_setDuration(plyr_anim, 2.2f);
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break;
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case 6: //L802B9A84
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batimer_set(0, 0.01f);
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