rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -118,16 +118,16 @@ void bswalk_creep_init(void){
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f32 start_position;
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if(bs_getPrevState() == BS_2_WALK_SLOW){
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start_position = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
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start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
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}else{
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start_position = 0.0f;
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}
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animctrl_reset(anim_ctrl);
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animctrl_setIndex(anim_ctrl, ASSET_2_ANIM_BSWALK_CREEP);
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animctrl_setDuration(anim_ctrl, 0.43f);
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animctrl_setStart(anim_ctrl, start_position);
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animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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animctrl_start(anim_ctrl, "bswalk.c", 0xe4);
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anctrl_reset(anim_ctrl);
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anctrl_setIndex(anim_ctrl, ASSET_2_ANIM_BSWALK_CREEP);
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anctrl_setDuration(anim_ctrl, 0.43f);
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anctrl_setStart(anim_ctrl, start_position);
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anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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anctrl_start(anim_ctrl, "bswalk.c", 0xe4);
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func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
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baanim_setDurationRange(0.3f, 1.5f);
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baanim_setVelocityMapRanges(bsWalkMinCreepVelocity, bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowestCreepDuration, bsWalkFastestCreepDuration);
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@@ -191,16 +191,16 @@ void bswalk_slow_init(void){
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f32 start_position;
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if(bs_getPrevState() == 3){
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start_position = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
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start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
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}else{
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start_position = 0.0f;
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}
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animctrl_reset(anim_ctrl);
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animctrl_setIndex(anim_ctrl, ASSET_3_ANIM_BSWALK);
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animctrl_setDuration(anim_ctrl, 0.43f);
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animctrl_setStart(anim_ctrl, start_position);
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animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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animctrl_start(anim_ctrl, "bswalk.c", 0x168);
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anctrl_reset(anim_ctrl);
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anctrl_setIndex(anim_ctrl, ASSET_3_ANIM_BSWALK);
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anctrl_setDuration(anim_ctrl, 0.43f);
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anctrl_setStart(anim_ctrl, start_position);
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anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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anctrl_start(anim_ctrl, "bswalk.c", 0x168);
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func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
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baanim_setDurationRange(0.3f, 1.5f);
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baanim_setVelocityMapRanges(bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowWalkWalkVelocityThreshold, bsWalkSlowestSlowWalkDuration, bsWalkFastestSlowWalkDuration);
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@@ -269,16 +269,16 @@ void bswalk_init(void){
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break;
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case 2://slowwalk
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case 4://fastwalk
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start_position = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
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start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
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break;
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}
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animctrl_reset(anim_ctrl);
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animctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
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animctrl_setDuration(anim_ctrl, 0.66f);
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animctrl_setTransitionDuration(anim_ctrl, 0.14f);
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animctrl_setStart(anim_ctrl, start_position);
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animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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animctrl_start(anim_ctrl, "bswalk.c", 0x1ed);
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anctrl_reset(anim_ctrl);
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anctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
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anctrl_setDuration(anim_ctrl, 0.66f);
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anctrl_setTransitionDuration(anim_ctrl, 0.14f);
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anctrl_setStart(anim_ctrl, start_position);
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anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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anctrl_start(anim_ctrl, "bswalk.c", 0x1ed);
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func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
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baanim_setDurationRange(0.3f, 1.5f);
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baanim_setVelocityMapRanges(bsWalkSlowWalkWalkVelocityThreshold, bsWalkWalkFastWalkVelocityThreshold, bsWalkSlowestWalkDuration, bsWalkFastestWalkDuration);
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@@ -351,18 +351,18 @@ void bswalk_fast_init(void){
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sp24 = 0;
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break;
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case 3:
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sp28 = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
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sp28 = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
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break;
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}
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animctrl_reset(anim_ctrl);
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animctrl_setSmoothTransition(anim_ctrl, sp24);
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animctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
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animctrl_setDuration(anim_ctrl, 0.66f);
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animctrl_setTransitionDuration(anim_ctrl, 0.1f);
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animctrl_setStart(anim_ctrl, sp28);
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animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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animctrl_start(anim_ctrl, "bswalk.c", 0x27d);
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anctrl_reset(anim_ctrl);
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anctrl_setSmoothTransition(anim_ctrl, sp24);
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anctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
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anctrl_setDuration(anim_ctrl, 0.66f);
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anctrl_setTransitionDuration(anim_ctrl, 0.1f);
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anctrl_setStart(anim_ctrl, sp28);
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anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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anctrl_start(anim_ctrl, "bswalk.c", 0x27d);
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func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
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baanim_setDurationRange(0.3f, 1.5f);
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baanim_setVelocityMapRanges(bsWalkWalkFastWalkVelocityThreshold, bsWalkMaxFastWalkVelocity, bsWalkSlowestFastWalkDuration, bsWalkFastestFastWalkDuration);
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