rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -118,16 +118,16 @@ void bswalk_creep_init(void){
f32 start_position;
if(bs_getPrevState() == BS_2_WALK_SLOW){
start_position = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
}else{
start_position = 0.0f;
}
animctrl_reset(anim_ctrl);
animctrl_setIndex(anim_ctrl, ASSET_2_ANIM_BSWALK_CREEP);
animctrl_setDuration(anim_ctrl, 0.43f);
animctrl_setStart(anim_ctrl, start_position);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
animctrl_start(anim_ctrl, "bswalk.c", 0xe4);
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_2_ANIM_BSWALK_CREEP);
anctrl_setDuration(anim_ctrl, 0.43f);
anctrl_setStart(anim_ctrl, start_position);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0xe4);
func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkMinCreepVelocity, bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowestCreepDuration, bsWalkFastestCreepDuration);
@@ -191,16 +191,16 @@ void bswalk_slow_init(void){
f32 start_position;
if(bs_getPrevState() == 3){
start_position = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
}else{
start_position = 0.0f;
}
animctrl_reset(anim_ctrl);
animctrl_setIndex(anim_ctrl, ASSET_3_ANIM_BSWALK);
animctrl_setDuration(anim_ctrl, 0.43f);
animctrl_setStart(anim_ctrl, start_position);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
animctrl_start(anim_ctrl, "bswalk.c", 0x168);
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_3_ANIM_BSWALK);
anctrl_setDuration(anim_ctrl, 0.43f);
anctrl_setStart(anim_ctrl, start_position);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0x168);
func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowWalkWalkVelocityThreshold, bsWalkSlowestSlowWalkDuration, bsWalkFastestSlowWalkDuration);
@@ -269,16 +269,16 @@ void bswalk_init(void){
break;
case 2://slowwalk
case 4://fastwalk
start_position = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
break;
}
animctrl_reset(anim_ctrl);
animctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
animctrl_setDuration(anim_ctrl, 0.66f);
animctrl_setTransitionDuration(anim_ctrl, 0.14f);
animctrl_setStart(anim_ctrl, start_position);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
animctrl_start(anim_ctrl, "bswalk.c", 0x1ed);
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
anctrl_setDuration(anim_ctrl, 0.66f);
anctrl_setTransitionDuration(anim_ctrl, 0.14f);
anctrl_setStart(anim_ctrl, start_position);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0x1ed);
func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkSlowWalkWalkVelocityThreshold, bsWalkWalkFastWalkVelocityThreshold, bsWalkSlowestWalkDuration, bsWalkFastestWalkDuration);
@@ -351,18 +351,18 @@ void bswalk_fast_init(void){
sp24 = 0;
break;
case 3:
sp28 = anim_getTimer(animctrl_getAnimPtr(anim_ctrl));
sp28 = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
break;
}
animctrl_reset(anim_ctrl);
animctrl_setSmoothTransition(anim_ctrl, sp24);
animctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
animctrl_setDuration(anim_ctrl, 0.66f);
animctrl_setTransitionDuration(anim_ctrl, 0.1f);
animctrl_setStart(anim_ctrl, sp28);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
animctrl_start(anim_ctrl, "bswalk.c", 0x27d);
anctrl_reset(anim_ctrl);
anctrl_setSmoothTransition(anim_ctrl, sp24);
anctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
anctrl_setDuration(anim_ctrl, 0.66f);
anctrl_setTransitionDuration(anim_ctrl, 0.1f);
anctrl_setStart(anim_ctrl, sp28);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0x27d);
func_8029C7F4(BAANIM_UPDATE_2_SCALE_HORZ,1,1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkWalkFastWalkVelocityThreshold, bsWalkMaxFastWalkVelocity, bsWalkSlowestFastWalkDuration, bsWalkFastestFastWalkDuration);