rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -25,18 +25,18 @@ void func_802B6270(void){
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void func_802B6314(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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if(animctrl_isAt(aCtrl, 0.0625f))
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if(anctrl_isAt(aCtrl, 0.0625f))
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func_80292E48();
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if(animctrl_isAt(aCtrl, 0.18f))
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if(anctrl_isAt(aCtrl, 0.18f))
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FUNC_8030E624(SFX_3EB_UNKNOWN, 1.0f, 18000);
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if(animctrl_isAt(aCtrl, 0.8421f)){
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if(anctrl_isAt(aCtrl, 0.8421f)){
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func_80292E80(0, 0.3f);
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func_80292E80(1, 0.3f);
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}
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if(animctrl_isAt(aCtrl, 0.84f))
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if(anctrl_isAt(aCtrl, 0.84f))
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func_8029B6F0();
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}
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@@ -48,10 +48,10 @@ void func_802B63C8(void){
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void func_802B63F8(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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anctrl_reset(aCtrl);
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func_8029C848(aCtrl);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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animctrl_start(aCtrl, "bstimeout.c", 0x7e);
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anctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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anctrl_start(aCtrl, "bstimeout.c", 0x7e);
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func_8029C7F4(1,1,3,BA_PHYSICS_FREEZE);
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baphysics_set_target_horizontal_velocity(0.0f);
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func_802914CC(0xd);
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