rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -25,18 +25,18 @@ void func_802B6270(void){
void func_802B6314(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
if(animctrl_isAt(aCtrl, 0.0625f))
if(anctrl_isAt(aCtrl, 0.0625f))
func_80292E48();
if(animctrl_isAt(aCtrl, 0.18f))
if(anctrl_isAt(aCtrl, 0.18f))
FUNC_8030E624(SFX_3EB_UNKNOWN, 1.0f, 18000);
if(animctrl_isAt(aCtrl, 0.8421f)){
if(anctrl_isAt(aCtrl, 0.8421f)){
func_80292E80(0, 0.3f);
func_80292E80(1, 0.3f);
}
if(animctrl_isAt(aCtrl, 0.84f))
if(anctrl_isAt(aCtrl, 0.84f))
func_8029B6F0();
}
@@ -48,10 +48,10 @@ void func_802B63C8(void){
void func_802B63F8(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
anctrl_reset(aCtrl);
func_8029C848(aCtrl);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
animctrl_start(aCtrl, "bstimeout.c", 0x7e);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
anctrl_start(aCtrl, "bstimeout.c", 0x7e);
func_8029C7F4(1,1,3,BA_PHYSICS_FREEZE);
baphysics_set_target_horizontal_velocity(0.0f);
func_802914CC(0xd);