rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -12,11 +12,11 @@ void func_802B5FD0(void) {
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AnimCtrl *anim_ctrl;
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anim_ctrl = baanim_getAnimCtrlPtr();
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animctrl_reset(anim_ctrl);
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animctrl_setIndex(anim_ctrl, ASSET_69_ANIM_BSSURF);
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animctrl_setDuration(anim_ctrl, 1.8f);
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animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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animctrl_start(anim_ctrl, "bssurf.c", 0x33);
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anctrl_reset(anim_ctrl);
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anctrl_setIndex(anim_ctrl, ASSET_69_ANIM_BSSURF);
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anctrl_setDuration(anim_ctrl, 1.8f);
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anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
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anctrl_start(anim_ctrl, "bssurf.c", 0x33);
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func_8029C7F4(1, 1, 3, BA_PHYSICS_NORMAL);
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baphysics_set_target_horizontal_velocity(0.0f);
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D_8037D560 = 1;
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