rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -23,19 +23,19 @@ void func_802B3AAC(enum asset_e anim_id, f32 anim_duration) {
anim_ctrl = baanim_getAnimCtrlPtr();
if (anim_id == ASSET_14A_ANIM_BSREST_LISTEN) {
func_8029E070(1);
switch (animctrl_getIndex(baanim_getAnimCtrlPtr())) {
switch (anctrl_getIndex(baanim_getAnimCtrlPtr())) {
case ASSET_14A_ANIM_BSREST_LISTEN:
baanim_playForDuration_loopSmooth(anim_id, anim_duration);
break;
case ASSET_167_ANIM_BSREST_MOVE:
animctrl_reset(anim_ctrl);
animctrl_setIndex(anim_ctrl, ASSET_167_ANIM_BSREST_MOVE);
animctrl_setDuration(anim_ctrl, 0.4f);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_167_ANIM_BSREST_MOVE);
anctrl_setDuration(anim_ctrl, 0.4f);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
break;
default:
baanim_playForDuration_once(ASSET_167_ANIM_BSREST_MOVE, 0.5f);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
break;
}
} else {
@@ -54,10 +54,10 @@ bool func_802B3BB0(void) {
anim_ctrl = baanim_getAnimCtrlPtr();
func_802B3A50();
sp20 = FALSE;
switch(animctrl_getIndex(anim_ctrl)){
switch(anctrl_getIndex(anim_ctrl)){
case ASSET_167_ANIM_BSREST_MOVE:
if (baanim_isStopped() != 0) {
if (animctrl_isPlayedForwards(anim_ctrl) != 0) {
if (anctrl_isPlayedForwards(anim_ctrl) != 0) {
baanim_playForDuration_loopSmooth(ASSET_14A_ANIM_BSREST_LISTEN, 11.4f);
} else if (func_80298850() == 0) {
sp20 = TRUE;
@@ -66,13 +66,13 @@ bool func_802B3BB0(void) {
break;
case ASSET_14A_ANIM_BSREST_LISTEN:
if (func_80298850() == 0) {
animctrl_reset(anim_ctrl);
animctrl_setDirection(anim_ctrl, 0);
animctrl_setIndex(anim_ctrl, 0x167);
animctrl_setStart(anim_ctrl, 1.0f);
animctrl_setDuration(anim_ctrl, 0.5f);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
animctrl_start(anim_ctrl, "bsrest.c", 0xA3);
anctrl_reset(anim_ctrl);
anctrl_setDirection(anim_ctrl, 0);
anctrl_setIndex(anim_ctrl, 0x167);
anctrl_setStart(anim_ctrl, 1.0f);
anctrl_setDuration(anim_ctrl, 0.5f);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
anctrl_start(anim_ctrl, "bsrest.c", 0xA3);
}
break;
default: