rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -15,13 +15,13 @@ void bsow_init(void){
AnimCtrl *plyr_mvmnt;
plyr_mvmnt = baanim_getAnimCtrlPtr();
animctrl_reset(plyr_mvmnt);
animctrl_setSmoothTransition(plyr_mvmnt, 0);
animctrl_setSubRange(plyr_mvmnt, 0.0f, 0.534399986267f);
animctrl_setIndex(plyr_mvmnt, ASSET_4D_ANIM_BSOW);
animctrl_setDuration(plyr_mvmnt, 1.70000004768f);
animctrl_setPlaybackType(plyr_mvmnt, ANIMCTRL_ONCE);
animctrl_start(plyr_mvmnt, "bsow.c", 0x50);
anctrl_reset(plyr_mvmnt);
anctrl_setSmoothTransition(plyr_mvmnt, 0);
anctrl_setSubRange(plyr_mvmnt, 0.0f, 0.534399986267f);
anctrl_setIndex(plyr_mvmnt, ASSET_4D_ANIM_BSOW);
anctrl_setDuration(plyr_mvmnt, 1.70000004768f);
anctrl_setPlaybackType(plyr_mvmnt, ANIMCTRL_ONCE);
anctrl_start(plyr_mvmnt, "bsow.c", 0x50);
func_80299BFC(1.0f);
func_802B360C();
baMarker_collisionOff();