rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -15,13 +15,13 @@ void bsow_init(void){
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AnimCtrl *plyr_mvmnt;
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plyr_mvmnt = baanim_getAnimCtrlPtr();
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animctrl_reset(plyr_mvmnt);
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animctrl_setSmoothTransition(plyr_mvmnt, 0);
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animctrl_setSubRange(plyr_mvmnt, 0.0f, 0.534399986267f);
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animctrl_setIndex(plyr_mvmnt, ASSET_4D_ANIM_BSOW);
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animctrl_setDuration(plyr_mvmnt, 1.70000004768f);
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animctrl_setPlaybackType(plyr_mvmnt, ANIMCTRL_ONCE);
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animctrl_start(plyr_mvmnt, "bsow.c", 0x50);
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anctrl_reset(plyr_mvmnt);
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anctrl_setSmoothTransition(plyr_mvmnt, 0);
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anctrl_setSubRange(plyr_mvmnt, 0.0f, 0.534399986267f);
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anctrl_setIndex(plyr_mvmnt, ASSET_4D_ANIM_BSOW);
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anctrl_setDuration(plyr_mvmnt, 1.70000004768f);
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anctrl_setPlaybackType(plyr_mvmnt, ANIMCTRL_ONCE);
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anctrl_start(plyr_mvmnt, "bsow.c", 0x50);
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func_80299BFC(1.0f);
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func_802B360C();
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baMarker_collisionOff();
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