rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -31,10 +31,10 @@ void func_802AAEE0(void){
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void bscarry_idle_init(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ASSET_72_ANIM_BSCARRY_IDLE);
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animctrl_setDuration(aCtrl, 1.2f);
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animctrl_start(aCtrl, "bscarry.c", 0x6f);
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anctrl_reset(aCtrl);
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anctrl_setIndex(aCtrl, ASSET_72_ANIM_BSCARRY_IDLE);
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anctrl_setDuration(aCtrl, 1.2f);
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anctrl_start(aCtrl, "bscarry.c", 0x6f);
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func_8029C7F4(1,1,1, BA_PHYSICS_NORMAL);
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baphysics_set_target_horizontal_velocity(0.0f);
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pitch_setAngVel(1000.0f, 12.0f);
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@@ -59,11 +59,11 @@ void bscarry_idle_end(void){
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void bscarry_walk_init(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ASSET_73_ANIM_BSCARRY_WALK);
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animctrl_setDuration(aCtrl, 0.8f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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animctrl_start(aCtrl, "bscarry.c", 0xac);
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anctrl_reset(aCtrl);
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anctrl_setIndex(aCtrl, ASSET_73_ANIM_BSCARRY_WALK);
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anctrl_setDuration(aCtrl, 0.8f);
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anctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
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anctrl_start(aCtrl, "bscarry.c", 0xac);
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func_8029C7F4(2,1,1, BA_PHYSICS_NORMAL);
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baanim_setVelocityMapRanges(D_80364AF0, D_80364AF4, D_80364AF8, D_80364AFC);
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}
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