rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -60,7 +60,7 @@ void func_802A0630(void){
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mvmnt = baanim_getAnimCtrlPtr();
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switch(D_8037D2C0){
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case 0:
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if(!animctrl_isAt(mvmnt, 0.266f))
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if(!anctrl_isAt(mvmnt, 0.266f))
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break;
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baphysics_set_vertical_velocity(1600.0f);
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func_8030E58C(SFX_C_TAKING_FLIGHT_LIFTOFF, 0.7f);
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@@ -68,7 +68,7 @@ void func_802A0630(void){
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break;
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case 1:
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func_802A04F0();
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if(animctrl_isStopped(mvmnt))
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if(anctrl_isStopped(mvmnt))
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baanim_playForDuration_loopSmooth(ASSET_1DC_ANIM_BEE_FLY, 0.38f);
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if(baphysics_get_vertical_velocity() < 0.0f)
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next_state = BS_BEE_FLY;
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@@ -192,7 +192,7 @@ void bsbeefly_update(void){
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baflap_add(1.0f);
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}
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sp44 = baflap_getCount();
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animctrl_setDuration(sp48, D_803649B0[sp44]);
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anctrl_setDuration(sp48, D_803649B0[sp44]);
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sp24 = &D_803649C4[sp44];
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sp40 = 0.9f;
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sp40 += *sp24;
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