rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -60,7 +60,7 @@ void func_802A0630(void){
mvmnt = baanim_getAnimCtrlPtr();
switch(D_8037D2C0){
case 0:
if(!animctrl_isAt(mvmnt, 0.266f))
if(!anctrl_isAt(mvmnt, 0.266f))
break;
baphysics_set_vertical_velocity(1600.0f);
func_8030E58C(SFX_C_TAKING_FLIGHT_LIFTOFF, 0.7f);
@@ -68,7 +68,7 @@ void func_802A0630(void){
break;
case 1:
func_802A04F0();
if(animctrl_isStopped(mvmnt))
if(anctrl_isStopped(mvmnt))
baanim_playForDuration_loopSmooth(ASSET_1DC_ANIM_BEE_FLY, 0.38f);
if(baphysics_get_vertical_velocity() < 0.0f)
next_state = BS_BEE_FLY;
@@ -192,7 +192,7 @@ void bsbeefly_update(void){
baflap_add(1.0f);
}
sp44 = baflap_getCount();
animctrl_setDuration(sp48, D_803649B0[sp44]);
anctrl_setDuration(sp48, D_803649B0[sp44]);
sp24 = &D_803649C4[sp44];
sp40 = 0.9f;
sp40 += *sp24;