rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -129,10 +129,10 @@ void bsant_walk_update(void){
func_80299628(0);
func_8029E48C();
if(animctrl_isAt(aCtrl, 0.7781f))
if(anctrl_isAt(aCtrl, 0.7781f))
func_8029E448(0);
if(animctrl_isAt(aCtrl, 0.2781f))
if(anctrl_isAt(aCtrl, 0.2781f))
func_8029E448(1);
if(func_8029B300() == 0 && baphysics_is_slower_than(1.0f))
@@ -155,14 +155,14 @@ void bsant_walk_end(void){
void bsant_jump_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
func_8029E554();
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_60_ANIM_BSANT_JUMP);
animctrl_setDuration(aCtrl, 1.0f);
animctrl_setTransitionDuration(aCtrl, 0.1f);
animctrl_setStart(aCtrl, 0.2987f);
animctrl_setSubRange(aCtrl, 0.0f, 0.4423f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsant.c", 0x17c);
anctrl_reset(aCtrl);
anctrl_setIndex(aCtrl, ASSET_60_ANIM_BSANT_JUMP);
anctrl_setDuration(aCtrl, 1.0f);
anctrl_setTransitionDuration(aCtrl, 0.1f);
anctrl_setStart(aCtrl, 0.2987f);
anctrl_setSubRange(aCtrl, 0.0f, 0.4423f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsant.c", 0x17c);
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 3, BA_PHYSICS_AIRBORN);
if(func_8029B2E8() != 0.0f)
yaw_setIdeal(func_8029B33C());
@@ -189,15 +189,15 @@ void bsant_jump_update(void){
switch(bsant_substate){
case 0://L8029EA88
if(animctrl_isStopped(aCtrl)){
animctrl_setDuration(aCtrl, 5.0f);
if(anctrl_isStopped(aCtrl)){
anctrl_setDuration(aCtrl, 5.0f);
baanim_setEnd(0.5026f);
bsant_substate = 1;
}
break;
case 1://L8029EABC
if(func_8028B254(0x82)){
animctrl_setDuration(aCtrl, 1.0f);
anctrl_setDuration(aCtrl, 1.0f);
baanim_setEnd(1.0f);
bsant_substate = 2;
}
@@ -210,7 +210,7 @@ void bsant_jump_update(void){
}
break;
case 3://L8029EB24
if(animctrl_isStopped(aCtrl))
if(anctrl_isStopped(aCtrl))
sp2C = BS_35_ANT_IDLE;
break;
}//L8029EB38
@@ -235,12 +235,12 @@ void bsant_fall_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
func_8029E554();
D_8037D298 = 0;
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_60_ANIM_BSANT_JUMP);
animctrl_setDuration(aCtrl, 1.9f);
animctrl_setStart(aCtrl, 0.4423f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
animctrl_start(aCtrl, "bsant.c", 0x208);
anctrl_reset(aCtrl);
anctrl_setIndex(aCtrl, ASSET_60_ANIM_BSANT_JUMP);
anctrl_setDuration(aCtrl, 1.9f);
anctrl_setStart(aCtrl, 0.4423f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
anctrl_start(aCtrl, "bsant.c", 0x208);
func_8029C7F4(1, YAW_STATE_1_DEFAULT, 3, BA_PHYSICS_AIRBORN);
bsant_substate = 0;
}
@@ -258,7 +258,7 @@ void bsant_fall_update(void){
switch(bsant_substate){
case 0:
if(func_8028B254(0x5A)){
animctrl_setDuration(aCtrl, 2.0f);
anctrl_setDuration(aCtrl, 2.0f);
baanim_setEnd(1.0f);
bsant_substate = 1;
}
@@ -286,12 +286,12 @@ static void __bsant_recoil_init(int take_damage){
f32 sp20[3];
func_8029E554();
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_28_ANIM_BSANT_OW);
animctrl_setDuration(aCtrl, 1.4f);
animctrl_setSubRange(aCtrl, 0.0f, 0.4899f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsant.c", 0x272);
anctrl_reset(aCtrl);
anctrl_setIndex(aCtrl, ASSET_28_ANIM_BSANT_OW);
anctrl_setDuration(aCtrl, 1.4f);
anctrl_setSubRange(aCtrl, 0.0f, 0.4899f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsant.c", 0x272);
if(take_damage == 1)
func_8030E58C(SFX_38_BANJO_AYE_1, 1.8f);
else
@@ -375,13 +375,13 @@ void bsant_die_init(void){
f32 sp20[3];
func_8029E554();
func_8029B930();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_29_ANIM_BSANT_DIE);
animctrl_setSubRange(aCtrl, 0.0f, 0.523f);
animctrl_setDuration(aCtrl, 1.6f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsant.c", 0x2f6);
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_29_ANIM_BSANT_DIE);
anctrl_setSubRange(aCtrl, 0.0f, 0.523f);
anctrl_setDuration(aCtrl, 1.6f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsant.c", 0x2f6);
func_8030E58C(SFX_36_BANJO_DOH, 1.8f);
_player_getPosition(sp2C);
func_80294980(sp20);
@@ -421,13 +421,13 @@ void bsant_die_update(void){
}
break;
case 1://L8029F2C0
if(animctrl_isAt(aCtrl, 0.72f)){
if(anctrl_isAt(aCtrl, 0.72f)){
D_8037D290 = 0.0f;
bsant_substate = 2;
}
break;
case 2://L8029F2F0
if(animctrl_isAt(aCtrl, 0.77f)){
if(anctrl_isAt(aCtrl, 0.77f)){
FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
FUNC_8030E624(SFX_38_BANJO_AYE_1, 1.8f, 18000);
}