rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -1061,13 +1061,13 @@ void baMarker_8028D7B8(s32 arg0, ActorMarker *arg1, struct5Cs *collision_flags){
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sp24 = MAX(MIN(sp24, 0xb), 7);
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sp24 -= 7;
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func_8028F428(sp24 +8, arg1);
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rumbleManager_80250D94(0.8f, sp24 + 0.2, 0.3f);
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baMotor_80250D94(0.8f, sp24 + 0.2, 0.3f);
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break;
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case 2://L8028DA10
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sp24 = MAX(MIN(sp24, 5), 1);
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sp24--;
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func_8028F55C(sp24 + 3, arg1);
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rumbleManager_80250D94(1.0f, sp24 + 0.3, 0.5f);
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baMotor_80250D94(1.0f, sp24 + 0.3, 0.5f);
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if(actor->unk16C_2 || actor->unk16C_1){
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baMarker_8028D71C();
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}
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