rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -127,7 +127,7 @@ static void __chLockup_updateFunc(Actor *this){
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if(actor_animationIsAt(this, 0.5f)){
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subaddie_set_state_with_direction(this, CH_LOCKUP_STATE_OPEN, 0.5f, 1);
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}
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if(0.15 < animctrl_getAnimTimer(this->animctrl)){
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if(0.15 < anctrl_getAnimTimer(this->anctrl)){
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this->marker->collidable = TRUE;
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}
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break;
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