rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -268,7 +268,7 @@ void func_803876D0(Actor *this){
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__chConga_playRandomNoise();
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if(actor_animationIsAt(this, 0.0f) || actor_animationIsAt(this, 0.45f)){
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if(randf() < 0.2){
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animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl)?0:1);
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anctrl_setDirection(this->anctrl, anctrl_isPlayedForwards(this->anctrl)?0:1);
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};
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}//L80387A18
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if(actor_animationIsAt(this, 0.66f)){
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@@ -296,12 +296,12 @@ void func_803876D0(Actor *this){
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((ActorLocal_Conga *)&this->local)->unkC = 1;
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actor_playAnimationOnce(this);
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__chConga_playRandomNoise();
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if( animctrl_isPlayedForwards(this->animctrl) == TRUE
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if( anctrl_isPlayedForwards(this->anctrl) == TRUE
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&& actor_animationIsAt(this, 0.0f)
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){
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subaddie_set_state_with_direction(this, 5, 0.0f, 1);
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}
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else if( !animctrl_isPlayedForwards(this->animctrl)
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else if( !anctrl_isPlayedForwards(this->anctrl)
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&& actor_animationIsAt(this, 0.001f)
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){
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subaddie_set_state_with_direction(this, 1, 0.76f, 1);
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