rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -102,7 +102,7 @@ void func_8038ADFC(f32 pos[3], s32 cnt){
}
void func_8038AF10(Actor *this){
animctrl_setSmoothTransition(this->animctrl, TRUE);
anctrl_setSmoothTransition(this->anctrl, TRUE);
subaddie_set_state_with_direction(this, 3, 0.00001f, 1);
actor_loopAnimation(this);
this->actor_specific_1_f = 16.0f;
@@ -187,7 +187,7 @@ void func_8038B124(Actor *this){
&& func_80329530(this, 0x320)
&& func_803292E0(this)
){
animctrl_setSmoothTransition(this->animctrl, 0);
anctrl_setSmoothTransition(this->anctrl, 0);
subaddie_set_state_with_direction(this, 2, 0.00001f, 1);
actor_playAnimationOnce(this);
this->yaw = (f32)func_80329784(this);
@@ -201,14 +201,14 @@ void func_8038B124(Actor *this){
func_80328FB0(this, 18.0f);
this->actor_specific_1_f = 18.0f;
func_80329030(this, 0);
animctrl_setAnimTimer(this->animctrl, 0.0f);
anctrl_setAnimTimer(this->anctrl, 0.0f);
}
break;
case 2: //L8038B430
func_8030E2C4(this->unk44_31);
if(0.98 < animctrl_getAnimTimer(this->animctrl)){
if(0.98 < anctrl_getAnimTimer(this->anctrl)){
func_8038AF10(this);
}
else{
@@ -267,7 +267,7 @@ void func_8038B124(Actor *this){
func_802BB3DC(0, 18.0f, 0.92f);
func_8030E878(SFX_3_DULL_CANNON_SHOT, 1.0f, 32000, this->position, 2250.0f, 4500.0f);
}//L8038B734
if(0.98 < animctrl_getAnimTimer(this->animctrl)){
if(0.98 < anctrl_getAnimTimer(this->anctrl)){
subaddie_set_state_with_direction(this, 6, 0.99f, 0);
actor_playAnimationOnce(this);
this->lifetime_value = 0.0f;
@@ -287,13 +287,13 @@ void func_8038B124(Actor *this){
break;
case 7: //L8038B7EC
if(0.98 < animctrl_getAnimTimer(this->animctrl)){
if(0.98 < anctrl_getAnimTimer(this->anctrl)){
func_8038AF10(this);
}
break;
case 8: //L8038B820
if(0.98 < animctrl_getAnimTimer(this->animctrl)){
if(0.98 < anctrl_getAnimTimer(this->anctrl)){
subaddie_set_state_with_direction(this, 1, 0.00001f, 1);
this->unk1C[0] = 0.0f;
this->unk1C[1] = 2.0f;