rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -102,7 +102,7 @@ void func_8038ADFC(f32 pos[3], s32 cnt){
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}
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void func_8038AF10(Actor *this){
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animctrl_setSmoothTransition(this->animctrl, TRUE);
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anctrl_setSmoothTransition(this->anctrl, TRUE);
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subaddie_set_state_with_direction(this, 3, 0.00001f, 1);
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actor_loopAnimation(this);
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this->actor_specific_1_f = 16.0f;
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@@ -187,7 +187,7 @@ void func_8038B124(Actor *this){
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&& func_80329530(this, 0x320)
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&& func_803292E0(this)
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){
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animctrl_setSmoothTransition(this->animctrl, 0);
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anctrl_setSmoothTransition(this->anctrl, 0);
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subaddie_set_state_with_direction(this, 2, 0.00001f, 1);
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actor_playAnimationOnce(this);
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this->yaw = (f32)func_80329784(this);
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@@ -201,14 +201,14 @@ void func_8038B124(Actor *this){
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func_80328FB0(this, 18.0f);
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this->actor_specific_1_f = 18.0f;
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func_80329030(this, 0);
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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anctrl_setAnimTimer(this->anctrl, 0.0f);
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}
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break;
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case 2: //L8038B430
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func_8030E2C4(this->unk44_31);
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if(0.98 < animctrl_getAnimTimer(this->animctrl)){
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if(0.98 < anctrl_getAnimTimer(this->anctrl)){
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func_8038AF10(this);
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}
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else{
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@@ -267,7 +267,7 @@ void func_8038B124(Actor *this){
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func_802BB3DC(0, 18.0f, 0.92f);
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func_8030E878(SFX_3_DULL_CANNON_SHOT, 1.0f, 32000, this->position, 2250.0f, 4500.0f);
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}//L8038B734
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if(0.98 < animctrl_getAnimTimer(this->animctrl)){
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if(0.98 < anctrl_getAnimTimer(this->anctrl)){
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subaddie_set_state_with_direction(this, 6, 0.99f, 0);
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actor_playAnimationOnce(this);
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this->lifetime_value = 0.0f;
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@@ -287,13 +287,13 @@ void func_8038B124(Actor *this){
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break;
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case 7: //L8038B7EC
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if(0.98 < animctrl_getAnimTimer(this->animctrl)){
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if(0.98 < anctrl_getAnimTimer(this->anctrl)){
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func_8038AF10(this);
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}
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break;
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case 8: //L8038B820
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if(0.98 < animctrl_getAnimTimer(this->animctrl)){
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if(0.98 < anctrl_getAnimTimer(this->anctrl)){
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subaddie_set_state_with_direction(this, 1, 0.00001f, 1);
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this->unk1C[0] = 0.0f;
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this->unk1C[1] = 2.0f;
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