rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -132,7 +132,7 @@ void func_8038F598(Actor *this, f32 arg1){
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bool func_8038F5D4(Actor *this, f32 arg1[3], f32 arg2, f32 arg3, s32 arg4){
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f32 sp24;
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sp24 = animctrl_getAnimTimer(this->animctrl);
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sp24 = anctrl_getAnimTimer(this->anctrl);
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this->yaw_ideal = (f32) func_803297C8(this, arg1);
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func_80328FB0(this, arg3);
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if(actor_animationIsAt(this, 0.9f)){
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@@ -236,7 +236,7 @@ void FP_func_8038F7AC(Actor *this){
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func_8038F598(this, 1.0f);
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if( actor_animationIsAt(this, 0.38f) || actor_animationIsAt(this, 0.7f)){
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if(randf() < 0.4)
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animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl) ^ 1);
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anctrl_setDirection(this->anctrl, anctrl_isPlayedForwards(this->anctrl) ^ 1);
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}
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break;
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@@ -259,7 +259,7 @@ void FP_func_8038F7AC(Actor *this){
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case 5: //L8038FB50
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FP_func_8038F6C4(this, local->unk18, 1.0f);
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if(0.97 < animctrl_getAnimTimer(this->animctrl)){
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if(0.97 < anctrl_getAnimTimer(this->anctrl)){
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subaddie_set_state_with_direction(this, 6, 0.02f, 1);
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actor_loopAnimation(this);
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}
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@@ -330,7 +330,7 @@ void FP_func_8038F7AC(Actor *this){
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case 9: //L8038FE14
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FP_func_8038F6C4(this, D_803925AC, 9.0f);
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if(0.97 < animctrl_getAnimTimer(this->animctrl)){
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if(0.97 < anctrl_getAnimTimer(this->anctrl)){
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subaddie_set_state_with_direction(this, 10, 0.02f, 1);
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actor_loopAnimation(this);
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}
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