rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -132,7 +132,7 @@ void func_8038F598(Actor *this, f32 arg1){
bool func_8038F5D4(Actor *this, f32 arg1[3], f32 arg2, f32 arg3, s32 arg4){
f32 sp24;
sp24 = animctrl_getAnimTimer(this->animctrl);
sp24 = anctrl_getAnimTimer(this->anctrl);
this->yaw_ideal = (f32) func_803297C8(this, arg1);
func_80328FB0(this, arg3);
if(actor_animationIsAt(this, 0.9f)){
@@ -236,7 +236,7 @@ void FP_func_8038F7AC(Actor *this){
func_8038F598(this, 1.0f);
if( actor_animationIsAt(this, 0.38f) || actor_animationIsAt(this, 0.7f)){
if(randf() < 0.4)
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl) ^ 1);
anctrl_setDirection(this->anctrl, anctrl_isPlayedForwards(this->anctrl) ^ 1);
}
break;
@@ -259,7 +259,7 @@ void FP_func_8038F7AC(Actor *this){
case 5: //L8038FB50
FP_func_8038F6C4(this, local->unk18, 1.0f);
if(0.97 < animctrl_getAnimTimer(this->animctrl)){
if(0.97 < anctrl_getAnimTimer(this->anctrl)){
subaddie_set_state_with_direction(this, 6, 0.02f, 1);
actor_loopAnimation(this);
}
@@ -330,7 +330,7 @@ void FP_func_8038F7AC(Actor *this){
case 9: //L8038FE14
FP_func_8038F6C4(this, D_803925AC, 9.0f);
if(0.97 < animctrl_getAnimTimer(this->animctrl)){
if(0.97 < anctrl_getAnimTimer(this->anctrl)){
subaddie_set_state_with_direction(this, 10, 0.02f, 1);
actor_loopAnimation(this);
}