rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -100,19 +100,19 @@ void func_8038A384(Actor *this){
case MARKER_1FA_POLAR_BEAR_CUB_BLUE://L8038A404
this->unk1C[0] = 1.0f;
this->unk1C[1] = 1.2f;
animctrl_setAnimTimer(this->animctrl, 0.0f);
anctrl_setAnimTimer(this->anctrl, 0.0f);
break;
case MARKER_1FB_POLAR_BEAR_CUB_GREEN://L8038A438
this->unk1C[0] = 1.1f;
this->unk1C[1] = 1.3f;
animctrl_setAnimTimer(this->animctrl, 0.4f);
anctrl_setAnimTimer(this->anctrl, 0.4f);
break;
case MARKER_1FC_POLAR_BEAR_CUB_RED://L8038A470
this->unk1C[0] = 1.2f;
this->unk1C[1] = 1.4f;
animctrl_setAnimTimer(this->animctrl, 0.7f);
anctrl_setAnimTimer(this->anctrl, 0.7f);
break;
}//L8038A4A0