rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
This commit is contained in:
@@ -100,19 +100,19 @@ void func_8038A384(Actor *this){
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case MARKER_1FA_POLAR_BEAR_CUB_BLUE://L8038A404
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this->unk1C[0] = 1.0f;
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this->unk1C[1] = 1.2f;
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animctrl_setAnimTimer(this->animctrl, 0.0f);
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anctrl_setAnimTimer(this->anctrl, 0.0f);
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break;
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case MARKER_1FB_POLAR_BEAR_CUB_GREEN://L8038A438
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this->unk1C[0] = 1.1f;
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this->unk1C[1] = 1.3f;
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animctrl_setAnimTimer(this->animctrl, 0.4f);
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anctrl_setAnimTimer(this->anctrl, 0.4f);
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break;
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case MARKER_1FC_POLAR_BEAR_CUB_RED://L8038A470
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this->unk1C[0] = 1.2f;
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this->unk1C[1] = 1.4f;
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animctrl_setAnimTimer(this->animctrl, 0.7f);
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anctrl_setAnimTimer(this->anctrl, 0.7f);
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break;
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}//L8038A4A0
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