rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -115,7 +115,7 @@ void chpinkegg_update(Actor *this){
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}
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break;
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case 3:
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if(animctrl_isStopped(this->animctrl)){
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if(anctrl_isStopped(this->anctrl)){
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func_80326310(this);
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if(this->alpha_124_19 < 0x60){
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this->depth_mode = 0x2;
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