rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -214,7 +214,7 @@ void particleEmitter_setSpawnInterval(ParticleEmitter *, f32);
OSContPad *func_8024F3F4(void);
OSMesgQueue *pfsManager_getFrameReplyQ(void);
void rumbleManager_80250D94(f32, f32, f32);
void baMotor_80250D94(f32, f32, f32);
void func_8025A6EC(enum comusic_e, s32);
void comusic_playTrack(enum comusic_e);
@@ -436,7 +436,7 @@ void timed_setStaticCameraToNode(f32, s32);
void timed_exitStaticCamera(f32 time);
int actor_animationIsAt(Actor*, f32);
void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);
void baMotor_80250E94(f32, f32, f32, f32, f32, f32);
void bundle_setYaw(f32);