rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -214,7 +214,7 @@ void particleEmitter_setSpawnInterval(ParticleEmitter *, f32);
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OSContPad *func_8024F3F4(void);
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OSMesgQueue *pfsManager_getFrameReplyQ(void);
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void rumbleManager_80250D94(f32, f32, f32);
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void baMotor_80250D94(f32, f32, f32);
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void func_8025A6EC(enum comusic_e, s32);
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void comusic_playTrack(enum comusic_e);
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@@ -436,7 +436,7 @@ void timed_setStaticCameraToNode(f32, s32);
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void timed_exitStaticCamera(f32 time);
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int actor_animationIsAt(Actor*, f32);
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void rumbleManager_80250E94(f32, f32, f32, f32, f32, f32);
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void baMotor_80250E94(f32, f32, f32, f32, f32, f32);
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void bundle_setYaw(f32);
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