rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -4,7 +4,7 @@
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#include "core2/timedfunc.h"
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#include "gc/gc.h"
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#include "core2/code_6DA30.h"
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#include "core2/animctrl.h"
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#include "core2/anctrl.h"
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void func_80351A04(Struct68s *arg0, s32 arg1);
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void func_80351A14(Struct68s *arg0, Struct68DrawMethod arg1);
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