rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

100
include/core2/anctrl.h Normal file
View File

@@ -0,0 +1,100 @@
#ifndef __ANIM_CTRL_H__
#define __ANIM_CTRL_H__
#include <ultra64.h>
#include "generic.h"
#ifndef NONMATCHING
#define anctrl_start(this, file, line) _anctrl_start(this, file, line)
#else
#define anctrl_start(this, file, line) _anctrl_start(this, __FILE__, __LINE__)
#endif
enum anctrl_playback_e{
ANIMCTRL_ONCE = 1,
ANIMCTRL_LOOP = 2,
ANIMCTRL_STOPPED = 3,
ANIMCTRL_SUBRANGE_LOOP = 4
};
typedef struct{
MtxF mtx_0;
s32 size_40;
s32 capacity_44;
MtxF data[];
}AnimMtxList;
typedef struct animation_s{
GenFunction_2 matrices;
s32 unk4;
u8 unk8;
u8 unk9;
s16 animcache_index[3];
u32 index;
f32 timer;
f32 duration;
u8 reset;
u8 triple_buffer;
u8 unk1E;
u8 unk1F;
} Animation;
typedef struct anctrl_s{
Animation *animation;
f32 timer;
f32 subrange_start;
f32 subrange_end;
f32 animation_duration;
f32 transition_duration;
float start;
s32 index;
u8 playback_type;
u8 playback_direction;
u8 smooth_transition;
u8 unk23;
u8 unk24;
u8 default_start;
u8 pad26[2];
} AnimCtrl;
typedef struct actorAnimCtrl_s{
AnimCtrl anctrl;
Animation animation;
} ActorAnimCtrl;
AnimCtrl *anctrl_new(s32 arg0);
void anctrl_free(AnimCtrl * this);
void anctrl_update(AnimCtrl *this);
AnimCtrl *anctrl_defrag(AnimCtrl *this);
void anctrl_setIndex(AnimCtrl *this, enum asset_e index);
Animation *anctrl_getAnimPtr(AnimCtrl *this);
void func_8028746C(AnimCtrl *this, void (* arg1)(s32,s32));
void func_8028748C(AnimCtrl *this, s32 arg1);
void anctrl_reset(AnimCtrl *this);
void __anctrl_gotoStart(AnimCtrl *this);
void _anctrl_start(AnimCtrl * this, char *file, s32 line);
void anctrl_setAnimTimer(AnimCtrl *this, f32 timer);
void anctrl_setPlaybackType(AnimCtrl *this, enum anctrl_playback_e arg1);
void anctrl_setDirection(AnimCtrl *this, s32 arg1);
void anctrl_setSmoothTransition(AnimCtrl *this, s32 arg1);
void anctrl_setDuration(AnimCtrl *this, f32 arg1);
void anctrl_setTransitionDuration(AnimCtrl *this, f32 arg1);
void anctrl_setSubRange(AnimCtrl *this, f32 start, f32 end);
void anctrl_getSubRange(AnimCtrl *this, f32 *startPtr, f32 *endPtr);
void anctrl_setStart(AnimCtrl *this, f32 arg1);
void func_80287784(AnimCtrl *this, s32 arg1);
enum asset_e anctrl_getIndex(AnimCtrl *this);
enum anctrl_playback_e anctrl_getPlaybackType(AnimCtrl *this);
s32 anctrl_isPlayedForwards(AnimCtrl *this);
s32 anctrl_isSmoothTransistion(AnimCtrl *this);
f32 anctrl_getDuration(AnimCtrl *this);
f32 anctrl_getTransistionDuration(AnimCtrl *this);
f32 anctrl_getAnimTimer(AnimCtrl *this);
f32 anctrl_getTimer(AnimCtrl *this);
void anctrl_setTimer(AnimCtrl *this, f32 arg1);
s32 anctrl_8028780C(f32 position[3], s32 arg1);
void anctrl_drawSetup(AnimCtrl *this, f32 *arg1, s32 arg2);
s32 anctrl_isStopped(AnimCtrl *this);
int anctrl_isAt(AnimCtrl *this, f32 arg1);
s32 anctrl_isContiguous(AnimCtrl *this);
#endif