Documented ch Tumblar
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern f32 func_80258640(f32[3], f32[3]);
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extern f32 ml_vec3f_horizontal_distance_zero_likely(f32[3], f32[3]);
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typedef struct {
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s32 unk0;
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@@ -124,7 +124,7 @@ void chBrentilda_update(Actor *this) {
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player_getPosition(sp64);
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temp_f0 = sp64[1] - this->position[1];
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if ((temp_f0 > -100.0f) && (temp_f0 < 350.0f)) {
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phi_f2 = func_80258640(sp64, this->position);
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phi_f2 = ml_vec3f_horizontal_distance_zero_likely(sp64, this->position);
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} else {
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phi_f2 = 2000.0f;
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}
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