document fxRipple and fxSparkle
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@@ -13,7 +13,7 @@ void func_802C5BC0(Actor *this){
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actor_collisionOff(this);
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this->unk60 = 0.0f;
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this->pitch = 90.0f;
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func_802F3554(4, this->position);
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fxRipple_802F3554(4, this->position);
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this->initialized = TRUE;
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}
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else{
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