Documented Mole Files (Core 2 & SM)
This commit is contained in:
@@ -400,7 +400,7 @@ void func_802C4C14(Actor *this){
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sp44 = 0.0f;
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if(this->state == 4 && (sp84 == 0 || sp84 == 1))
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sp44 = 0.25f;
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if(func_802DA498() && fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE)){
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if(mole_learnedAllSpiralMountainAbilities() && fileProgressFlag_get(FILEPROG_BD_ENTER_LAIR_CUTSCENE)){
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timedFunc_set_2(sp44, (GenFunction_2)func_8031FB14, 0, 0);
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}
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else{//L802C5188
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@@ -2,19 +2,19 @@
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#include "functions.h"
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#include "variables.h"
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void func_802D9D60(Actor *this);
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void mole_update(Actor *this);
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Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2);
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void mole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1, s32 arg2);
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typedef struct{
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s16 learn_text;
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s16 refresher_text;
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s8 camera_node;
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s8 ability;
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} struct_core2_52290;
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} struct_mole;
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/* .data */
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ActorAnimationInfo D_80367D70[]= {
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ActorAnimationInfo moleAnimations[]= {
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{0, 0.0f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
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{ASSET_13A_ANIM_BOTTLES_ENTER, 4.5f},
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@@ -23,14 +23,15 @@ ActorAnimationInfo D_80367D70[]= {
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{ASSET_13A_ANIM_BOTTLES_ENTER, 2000000000.0f},
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};
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ActorInfo D_80367DA0= {
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ActorInfo D_80367DA0 = {
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0x1DF, ACTOR_37A_BOTTLES, ASSET_387_MODEL_BOTTLES,
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1, D_80367D70,
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func_802D9D60, func_80326224, func_802D94B4,
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1, moleAnimations,
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mole_update, func_80326224, func_802D94B4,
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0, 0, 0.0f, 0
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};
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struct_core2_52290 D_80367DC4[] = {
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// D_80367DC4
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struct_mole moleTable[] = {
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{ASSET_C23_DIALOG_BEAKBOMB_LEARN, ASSET_C24_DIALOG_BEAKBOMB_REFRESHER, 0x0F, ABILITY_1_BEAK_BOMB},
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{ASSET_B47_DIALOG_EGGS_LEARN, ASSET_B4B_DIALOG_EGGS_REFRESHER, 0x16, ABILITY_6_EGGS},
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{ASSET_B48_DIALOG_BEAKBUSTER_LEARN, ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER, 0x17, ABILITY_2_BEAK_BUSTER},
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@@ -44,7 +45,9 @@ struct_core2_52290 D_80367DC4[] = {
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};
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/* .code */
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int func_802D9220(enum level_e level){
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// func_802D9220
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int mole_learnedAllLevelAbilities(enum level_e level){
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// Checks if all of the level's abilities are learned.
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switch (level){
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case LEVEL_1_MUMBOS_MOUNTAIN:
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return ability_isUnlocked(ABILITY_6_EGGS)
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@@ -66,30 +69,34 @@ int func_802D9220(enum level_e level){
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}
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}
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enum asset_e func_802D9304(void){
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// func_802D9304
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enum asset_e mole_learnedAllLevelAbilitiesDialog(void){
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// If the player has learned all game abilities, use "learned all abilities" dialog
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// If the player learned all level abilities, use "learned world abilities" dialog
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s32 level_id = level_get();
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int learned_all_moves = func_802D9220(level_id);
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int learned_all_moves = mole_learnedAllLevelAbilities(level_id);
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switch(level_id){
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case LEVEL_1_MUMBOS_MOUNTAIN:
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return learned_all_moves ? 0xb4e : 0xd38;
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return learned_all_moves ? ASSET_B4E_TEXT_BOTTLES_ALL_MM_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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case LEVEL_2_TREASURE_TROVE_COVE:
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return learned_all_moves ? 0xa27 : 0xd38;
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return learned_all_moves ? ASSET_A27_TEXT_BOTTLES_ALL_TTC_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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case LEVEL_3_CLANKERS_CAVERN:
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return learned_all_moves ? 0xd37 : 0xd38;
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return learned_all_moves ? ASSET_D37_TEXT_BOTTLES_ALL_CC_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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case LEVEL_4_BUBBLEGLOOP_SWAMP:
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return learned_all_moves ? 0xc8a : 0xd38;
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return learned_all_moves ? ASSET_C8A_TEXT_BOTTLES_ALL_BGS_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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case LEVEL_5_FREEZEEZY_PEAK:
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return learned_all_moves ? 0xc2a : 0xd38;
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return learned_all_moves ? ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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case LEVEL_7_GOBIS_VALLEY:
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return learned_all_moves ? 0xc2a : 0xd38;
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return learned_all_moves ? ASSET_C2A_TEXT_BOTTLES_ALL_FP_GV_MOVES_LEARNED : ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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default:
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return 0xd38;
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return ASSET_D38_TEXT_BOTTLES_ALL_MOVES_LEARNED;
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}
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}
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int func_802D93EC(void){
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// func_802D93EC
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int mole_learnedAllGameAbilities(void){
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// Checks if the player has learned all non-Spiral Mountain abilities.
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return ability_isUnlocked(ABILITY_6_EGGS)
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&& ability_isUnlocked(ABILITY_2_BEAK_BUSTER)
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&& ability_isUnlocked(ABILITY_10_TALON_TROT)
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@@ -135,20 +142,25 @@ void func_802D9600(Actor * this){
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this->marker->propPtr->unk8_3 = 0;
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}
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void func_802D9658(Actor *this){
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timed_setStaticCameraToNode(0.0f, D_80367DC4[this->unkF4_8-9].camera_node);
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// func_802D9658
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void mole_setStaticCamera(Actor *this){
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// Sets the camera to a static camera
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timed_setStaticCameraToNode(0.0f, moleTable[this->unkF4_8-9].camera_node);
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}
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void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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// func_802D9698
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void mole_healthRefill(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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// Refills the player's health upon learning a new ability, if needed
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// Also releases the camera
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Actor *actor = marker_getActor(marker);
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if( arg1 == D_80367DC4[actor->unkF4_8-9].learn_text
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if( arg1 == moleTable[actor->unkF4_8-9].learn_text
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&& item_getCount(ITEM_14_HEALTH) < item_getCount(ITEM_15_HEALTH_TOTAL)
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){
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func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, func_802D9698, func_802D9830);
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func_80311480(ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH, 7, 0, actor->marker, mole_healthRefill, mole_additionalAbilityLearnActions);
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}//L802D9738
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else if(arg1 == D_80367DC4[actor->unkF4_8-9].learn_text || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){
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func_80311480(func_802D93EC()? 0xa87 : func_802D9304(), 7, 0, actor->marker, func_802D9698, NULL);
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else if(arg1 == moleTable[actor->unkF4_8-9].learn_text || arg1 == ASSET_D39_TEXT_BOTTLES_REFILL_HEALTH){
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func_80311480(mole_learnedAllGameAbilities()? 0xa87 : mole_learnedAllLevelAbilitiesDialog(), 7, 0, actor->marker, mole_healthRefill, NULL);
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}
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else{//L802D97BC
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if(actor->unk138_24){
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@@ -166,56 +178,61 @@ void func_802D9698(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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}//L802D9820
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}
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void func_802D9830(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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// func_802D9830
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void mole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1, s32 arg2){
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// Performs actions depending on what move is being learned
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Actor *actor = marker_getActor(marker);
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switch(arg2){
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case 1:
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case 1: // Stilt Stride
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timed_setStaticCameraToNode(0.0f, 0x11);
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levelSpecificFlags_set(0x1A, 1);
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break;
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case 2:
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levelSpecificFlags_set(0x1A, 0);
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func_802D9658(actor);
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mole_setStaticCamera(actor);
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break;
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case 3:
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case 3: // Turbo Talon Trainer
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timed_setStaticCameraToNode(0.0f, 0x29);
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levelSpecificFlags_set(0x1A, 1);
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break;
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case 4:
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levelSpecificFlags_set(0x1A, 0);
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func_802D9658(actor);
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mole_setStaticCamera(actor);
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break;
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case 5:
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case 5: // Egg Firing
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func_803463D4(ITEM_D_EGGS, 50);
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break;
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case 6:
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case 6: // Flight
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func_803463D4(ITEM_F_RED_FEATHER, 25);
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break;
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case 7:
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case 7: // Wonderwing
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func_803463D4(ITEM_10_GOLD_FEATHER, 5);
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break;
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case 8:
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case 8: // Refill Health
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item_set(ITEM_14_HEALTH, item_getCount(ITEM_15_HEALTH_TOTAL));
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break;
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case 0xff:
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func_802D9658(actor);
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mole_setStaticCamera(actor);
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break;
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}
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}
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int func_802D997C(Actor *this){
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// func_802D997C
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int mole_learnAbility(Actor *this){
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s32 sp2C;
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s32 sp28 = 0xe;
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if(ability_isUnlocked(D_80367DC4[this->unkF4_8-9].ability)){
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// Known Ability: Refresher Dialog
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if(ability_isUnlocked(moleTable[this->unkF4_8-9].ability)){
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sp28 = 0xf;
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sp2C = D_80367DC4[this->unkF4_8-9].refresher_text;
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sp2C = moleTable[this->unkF4_8-9].refresher_text;
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}//L802D99EC
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// New Ability: Learn Dialog & Misc Actions
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else{
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func_80347A14(0);
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this->unk138_24 = 1;
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sp2C = D_80367DC4[this->unkF4_8-9].learn_text;
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ability_unlock(D_80367DC4[this->unkF4_8-9].ability);
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switch(D_80367DC4[this->unkF4_8-9].ability){
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sp2C = moleTable[this->unkF4_8-9].learn_text;
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ability_unlock(moleTable[this->unkF4_8-9].ability);
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switch(moleTable[this->unkF4_8-9].ability){
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case ABILITY_9_FLY:
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case ABILITY_D_SHOCK_JUMP:
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func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000);
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@@ -225,7 +242,7 @@ int func_802D997C(Actor *this){
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break;
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}
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}//L802D9A9C
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func_80311480(sp2C, sp28, this->position, this->marker, func_802D9698, func_802D9830);
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func_80311480(sp2C, sp28, this->position, this->marker, mole_healthRefill, mole_additionalAbilityLearnActions);
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return TRUE;
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}
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@@ -243,23 +260,29 @@ void func_802D9ADC(Actor *this){
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 26000);
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func_802D9658(this);
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mole_setStaticCamera(this);
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func_8028F94C(2, this->position);
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}
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void func_802D9BD8(Actor *this){
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// func_802D9BD8
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void mole_Refresher(Actor *this){
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// Plays the scene where Bottles gives the player a refresher on the ability.
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subaddie_set_state(this, 5);
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func_802D9658(this);
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mole_setStaticCamera(this);
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func_8028F94C(2, this->position);
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func_802D997C(this);
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mole_learnAbility(this);
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}
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void func_802D9C1C(Actor *this){
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// func_802D9C1C
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void mole_setFacingDirection(Actor *this){
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// Sets the actor to always be facing the player
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subaddie_set_state_with_direction(this, 3, 0.0001f, 1);
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actor_loopAnimation(this);
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}
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void func_802D9C54(ActorMarker *marker){
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// func_802D9C54
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void mole_spawnMolehill(ActorMarker *marker){
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// Spawns a molehill for the actor
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Actor *actor = marker_getActor(marker);
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Actor *other = spawn_child_actor(ACTOR_12C_MOLEHILL, &actor);
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f32 pad[1];
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@@ -275,9 +298,12 @@ void func_802D9C90(Actor *this){
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}
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}
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void func_802D9CBC(Actor *this){
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if(ability_isUnlocked(D_80367DC4[this->unkF4_8 - 9].ability)){
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func_802D9BD8(this);
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// func_802D9CBC
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void mole_startingDialog(Actor *this){
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// If the player knows the ability, use refresher function
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// Otherwise, set player's position and spawn mole
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if(ability_isUnlocked(moleTable[this->unkF4_8 - 9].ability)){
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mole_Refresher(this);
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}
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else{
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if(func_80329530(this, 150)){
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@@ -290,7 +316,9 @@ void func_802D9CBC(Actor *this){
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}
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}
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void func_802D9D60(Actor *this){
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// func_802D9D60
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void mole_update(Actor *this){
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// Sets up the initial functions and state for the actor
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s32 sp50[6];
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f32 sp4C;
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f32 pad44[1];
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@@ -298,6 +326,8 @@ void func_802D9D60(Actor *this){
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NodeProp *node_prop;
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f32 sp34[3];
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// Checks the actor's selector value is between 0x8 and 0x13
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// Anything lower is a Spiral Mountain ability, and should use a different actor id
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if(this->unkF4_8 < 8 || this->unkF4_8 >= 0x13)
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return;
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@@ -317,6 +347,8 @@ void func_802D9D60(Actor *this){
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}//L802D9E34
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if(!this->initialized){
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// Checks if player is within radius of a specific actor exists within the same cube
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// If actor exists and player is within radius, force trigger conversation
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node_prop = func_80304C38(0x372, this);
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if(node_prop == NULL){
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this->unk38_0 = FALSE;
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@@ -325,7 +357,8 @@ void func_802D9D60(Actor *this){
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this->unk38_0 = TRUE;
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nodeprop_getPosition(node_prop, this->unk1C);
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}
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__spawnQueue_add_1((GenFunction_1)func_802D9C54, reinterpret_cast(s32, this->marker));
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// Spawns molehill
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__spawnQueue_add_1((GenFunction_1)mole_spawnMolehill, reinterpret_cast(s32, this->marker));
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this->marker->propPtr->unk8_3 = FALSE;
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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@@ -343,19 +376,19 @@ void func_802D9D60(Actor *this){
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}
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}
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}//L802D9F34
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func_8024E55C(0, sp50);//get face buttons press counters
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func_8024E55C(0, sp50); // get face buttons press counters
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switch(this->state){
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case 1://L802D9F70
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this->yaw_ideal = func_80329784(this);
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func_80328FB0(this, 4.0f);
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if(func_8028F20C() && func_8028F0D4() && !func_8028EC04()){
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if( this->unkF4_8 == 0x12
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&& !ability_isUnlocked(D_80367DC4[this->unkF4_8-9].ability)
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&& !ability_isUnlocked(moleTable[this->unkF4_8-9].ability)
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&& (func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT)
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){
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player_getPosition(sp34);
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if(ml_distance_vec3f(sp34, this->velocity) < this->unk28){
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func_802D9CBC(this);
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mole_startingDialog(this);
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}
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}
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else{//L802DA054
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@@ -364,7 +397,7 @@ void func_802D9D60(Actor *this){
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&& func_8028EFC8()
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&& sp50[FACE_BUTTON(BUTTON_B)] == 1
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){
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func_802D9CBC(this);
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mole_startingDialog(this);
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}
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}
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}
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@@ -379,7 +412,7 @@ void func_802D9D60(Actor *this){
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func_8030E2C4(this->unk44_31);
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}//L802DA128
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if(actor_animationIsAt(this, 0.9999f)){
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func_802D9C1C(this);
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mole_setFacingDirection(this);
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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}
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@@ -393,7 +426,7 @@ void func_802D9D60(Actor *this){
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FUNC_8030E8B4(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 1250, 2500);
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||||
}
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else if(actor_animationIsAt(this, 0.35f)){//L802DA1EC
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||||
func_802D997C(this);
|
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mole_learnAbility(this);
|
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}
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break;
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case 3://L802DA210
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||||
@@ -440,7 +473,9 @@ void func_802D9D60(Actor *this){
|
||||
}//L802DA488
|
||||
}
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||||
|
||||
int func_802DA498(void){
|
||||
// func_802DA498
|
||||
int mole_learnedAllSpiralMountainAbilities(void){
|
||||
// Checks if the player has learned all of the Spiral Mountain abilities.
|
||||
return ability_isUnlocked(ABILITY_F_DIVE)
|
||||
&& ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
|
||||
&& ability_isUnlocked(ABILITY_C_ROLL)
|
||||
|
Reference in New Issue
Block a user