rand_seed document
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_8024CE60(f32, f32);
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extern void viewport_set_near_far(f32, f32);
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typedef struct {
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s16 model_id;
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@@ -74,7 +74,7 @@ void sky_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 rotation[3];
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BKModelBin *iAsset;
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func_8024CE60(5.0f, 15000.0f);
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viewport_set_near_far(5.0f, 15000.0f);
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if(gcSky.model_bins[0]){
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func_80254084(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height,0, 0, 0); //fill screen with black
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func_8024C904(gfx, mtx);
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@@ -7,7 +7,7 @@
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void animctrl_setAnimTimer(AnimCtrl*, f32);
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void func_8025AC20(s32, s32, s32, f32, char*, s32);
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f32 func_80257618(void);
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void func_8024CE60(f32, f32);
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void viewport_set_near_far(f32, f32);
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typedef enum {
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TRANSITION_ID_1_BLACK_IN = 1,
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@@ -265,7 +265,7 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
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vp_rotation[0] = 0.0f;
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vp_rotation[1] = 0.0f;
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vp_rotation[2] = 0.0f;
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func_8024CE60(D_8036C440, D_8036C444);
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viewport_set_near_far(D_8036C440, D_8036C444);
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viewport_set_position_vec3f(vp_position); //viewport_get_position_vec3f
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viewport_set_rotation_vec3f(vp_rotation); //viewport_get_rotation_vec3f
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viewport_update(); //camera_updateNormal
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@@ -616,7 +616,7 @@ void func_8031594C(gczoombox_t * this, u8 *str, s32 arg2, s32 arg3){
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f22 = (this->portrait_id == TALK_PIC_5F_TOOTY_4) ? 0.4 : 0.8;
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE){
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func_8034A900();
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sfx_rand_sync_to_rand();
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}
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for(s2 = arg2; s2 <= arg3; s2++){
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if(s1){
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@@ -669,7 +669,7 @@ void func_8031594C(gczoombox_t * this, u8 *str, s32 arg2, s32 arg3){
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this->unk189 = s1;
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this->unk187 = 0;
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE){
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func_8034A964();
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rand_sync_to_sfx_rand();
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}
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}
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@@ -991,7 +991,7 @@ void gczoombox_draw(gczoombox_t *this, Gfx **gdl, Mtx ** mptr, void *vptr){
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return;
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE)
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func_8034A900();
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sfx_rand_sync_to_rand();
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//L80316BCC
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if(this->unk1A4_28 && this->state && this->model){
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func_803162B4(this);
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@@ -1027,7 +1027,7 @@ void gczoombox_draw(gczoombox_t *this, Gfx **gdl, Mtx ** mptr, void *vptr){
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}
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}//L80316DD8
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE){
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func_8034A964();
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rand_sync_to_sfx_rand();
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}
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