rand_seed document
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@@ -7,7 +7,7 @@
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extern void func_8024C510(f32);
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extern void viewport_set_position_f3(f32, f32, f32);
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extern void viewport_set_rotation_f3(f32, f32, f32);
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extern void func_8024CE60(f32, f32);
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extern void viewport_set_near_far(f32, f32);
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extern void func_802F5374(void);
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extern void func_802FA0F8(void);
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extern void timedFuncQueue_update(void);
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@@ -285,7 +285,7 @@ s32 func_802E3F80(void){
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//game_draw
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void func_802E3F8C(s32 arg0){
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Gfx *sp34;
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Gfx *sp30;
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Gfx *gfx_start;
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Gfx *sp2C;
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Mtx *sp28;
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Vtx *sp24;
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@@ -297,12 +297,12 @@ void func_802E3F8C(s32 arg0){
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if(D_8037E8E0.unkC == 1){
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func_80254404(&sp34, &sp28, &sp24);
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}
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sp30 = sp34;
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gfx_start = sp34;
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func_802E39D0(&sp34, &sp28, &sp24, func_8024BDA0(), arg0);
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if(D_8037E8E0.unkC == 0){
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sp2C = sp34;
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func_8024C1DC();
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func_80253EC4(sp30, sp2C);
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func_80253EC4(gfx_start, sp2C);
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if(arg0){
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func_80254348();
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}
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@@ -396,9 +396,9 @@ void func_802E4214(enum map_e map_id){
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modelRender_init();
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func_80253428(1);
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animCache_init();
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func_8024CCC4();
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func_8024CE60(1.0f, 10000.0f);
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func_8034A6B4();
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viewport_reset();
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viewport_set_near_far(1.0f, 10000.0f);
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rand_reset();
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func_80254348();
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func_80253FE8();
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func_8033DC70();
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@@ -434,8 +434,8 @@ bool func_802E4424(void) {
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s32 sp1C;
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u8 temp_v0;
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func_8024CC00();
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func_8034A85C();
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viewport_debug();
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rand_shuffle();
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if (!gctransition_8030BDC0()) {
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temp_v0 = D_8037E8E0.transition;
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D_8037E8E0.transition = TRANSITION_0_NONE;
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