rand_seed document
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@@ -50,7 +50,7 @@ typedef struct{
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extern void item_set(enum item_e, s32);
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extern void actor_postdrawMethod(ActorMarker *);
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extern void func_8024CE60(f32, f32);
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extern void viewport_set_near_far(f32, f32);
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Actor *chBottlesBonus_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chBottlesBonus_update(Actor *this);
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@@ -123,7 +123,7 @@ void chBottlesBonus_func_802DD080(Gfx **gfx, Mtx **mtx) {
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f32 vp_rotation[3];
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func_8024E258();
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func_8024CE60(50.0f, 2000.0f);
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viewport_set_near_far(50.0f, 2000.0f);
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if (getGameMode() == GAME_MODE_A_SNS_PICTURE) {
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vp_rotation[0] = 0.0f;
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vp_rotation[1] = 0.0f;
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