rand_seed document
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@@ -892,7 +892,7 @@ void baMarker_update(void){
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if ((D_8037BF88 != 0)){
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temp_s0 = func_8024FEEC(func_8025ADD4(COMUSIC_30_5TH_JINJO_COLLECTED) & 0xFF);
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if((func_80259B8C() < 4 && temp_s0 >= 0xBB9) || !func_8025AD7C(COMUSIC_30_5TH_JINJO_COLLECTED)){
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if((comusic_active_track_count() < 4 && temp_s0 >= 0xBB9) || !func_8025AD7C(COMUSIC_30_5TH_JINJO_COLLECTED)){
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func_8028F918(0);
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D_8037BF88 = 0;
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}
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@@ -50,7 +50,7 @@ typedef struct{
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extern void item_set(enum item_e, s32);
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extern void actor_postdrawMethod(ActorMarker *);
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extern void func_8024CE60(f32, f32);
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extern void viewport_set_near_far(f32, f32);
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Actor *chBottlesBonus_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chBottlesBonus_update(Actor *this);
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@@ -123,7 +123,7 @@ void chBottlesBonus_func_802DD080(Gfx **gfx, Mtx **mtx) {
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f32 vp_rotation[3];
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func_8024E258();
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func_8024CE60(50.0f, 2000.0f);
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viewport_set_near_far(50.0f, 2000.0f);
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if (getGameMode() == GAME_MODE_A_SNS_PICTURE) {
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vp_rotation[0] = 0.0f;
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vp_rotation[1] = 0.0f;
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@@ -7,7 +7,7 @@
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extern void func_8024C510(f32);
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extern void viewport_set_position_f3(f32, f32, f32);
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extern void viewport_set_rotation_f3(f32, f32, f32);
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extern void func_8024CE60(f32, f32);
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extern void viewport_set_near_far(f32, f32);
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extern void func_802F5374(void);
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extern void func_802FA0F8(void);
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extern void timedFuncQueue_update(void);
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@@ -285,7 +285,7 @@ s32 func_802E3F80(void){
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//game_draw
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void func_802E3F8C(s32 arg0){
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Gfx *sp34;
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Gfx *sp30;
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Gfx *gfx_start;
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Gfx *sp2C;
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Mtx *sp28;
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Vtx *sp24;
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@@ -297,12 +297,12 @@ void func_802E3F8C(s32 arg0){
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if(D_8037E8E0.unkC == 1){
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func_80254404(&sp34, &sp28, &sp24);
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}
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sp30 = sp34;
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gfx_start = sp34;
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func_802E39D0(&sp34, &sp28, &sp24, func_8024BDA0(), arg0);
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if(D_8037E8E0.unkC == 0){
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sp2C = sp34;
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func_8024C1DC();
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func_80253EC4(sp30, sp2C);
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func_80253EC4(gfx_start, sp2C);
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if(arg0){
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func_80254348();
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}
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@@ -396,9 +396,9 @@ void func_802E4214(enum map_e map_id){
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modelRender_init();
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func_80253428(1);
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animCache_init();
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func_8024CCC4();
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func_8024CE60(1.0f, 10000.0f);
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func_8034A6B4();
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viewport_reset();
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viewport_set_near_far(1.0f, 10000.0f);
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rand_reset();
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func_80254348();
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func_80253FE8();
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func_8033DC70();
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@@ -434,8 +434,8 @@ bool func_802E4424(void) {
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s32 sp1C;
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u8 temp_v0;
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func_8024CC00();
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func_8034A85C();
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viewport_debug();
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rand_shuffle();
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if (!gctransition_8030BDC0()) {
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temp_v0 = D_8037E8E0.transition;
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D_8037E8E0.transition = TRANSITION_0_NONE;
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@@ -19,7 +19,7 @@ u32 D_803835E0;
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/* public */
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void func_80335110(s32);
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void func_80335128(s32);
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void func_8024CE60(f32, f32);
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void viewport_set_near_far(f32, f32);
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void func_80335140(enum map_e);
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void func_8033520C(s32);
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@@ -31,7 +31,7 @@ void func_80334540(Gfx** gdl, Mtx **mptr, Vtx **vptr) {
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if (D_803835E0 == 0) {
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func_80254084(gdl, 0, 0, framebuffer_width, framebuffer_height, 0, 0, 0);
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func_802BBD2C(&sp44, &sp40);
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func_8024CE60(sp44, sp40);
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viewport_set_near_far(sp44, sp40);
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func_8024C904(gdl, mptr);
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return;
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}
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@@ -41,7 +41,7 @@ void func_80334540(Gfx** gdl, Mtx **mptr, Vtx **vptr) {
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spawnQueue_unlock();
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sky_draw(gdl, mptr, vptr);
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func_802BBD2C(&sp44, &sp40);
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func_8024CE60(sp44, sp40);
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viewport_set_near_far(sp44, sp40);
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func_8024C904(gdl, mptr);
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if (mapModel_has_xlu_bin() != 0) {
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mapModel_opa_draw(gdl, mptr, vptr);
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@@ -79,7 +79,7 @@ void func_80349FB0(DemoInput *input_ptr, u32 size, int arg2){
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func_8030AFA0(map_get());
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func_803204E4(0xc4, 1);
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func_8024F224();
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func_8034A6B4();
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rand_reset();
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func_8023DB68();
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}//*/
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_8024CE60(f32, f32);
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extern void viewport_set_near_far(f32, f32);
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typedef struct {
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s16 model_id;
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@@ -74,7 +74,7 @@ void sky_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 rotation[3];
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BKModelBin *iAsset;
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func_8024CE60(5.0f, 15000.0f);
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viewport_set_near_far(5.0f, 15000.0f);
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if(gcSky.model_bins[0]){
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func_80254084(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height,0, 0, 0); //fill screen with black
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func_8024C904(gfx, mtx);
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@@ -7,7 +7,7 @@
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void animctrl_setAnimTimer(AnimCtrl*, f32);
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void func_8025AC20(s32, s32, s32, f32, char*, s32);
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f32 func_80257618(void);
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void func_8024CE60(f32, f32);
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void viewport_set_near_far(f32, f32);
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typedef enum {
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TRANSITION_ID_1_BLACK_IN = 1,
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@@ -265,7 +265,7 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
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vp_rotation[0] = 0.0f;
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vp_rotation[1] = 0.0f;
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vp_rotation[2] = 0.0f;
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func_8024CE60(D_8036C440, D_8036C444);
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viewport_set_near_far(D_8036C440, D_8036C444);
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viewport_set_position_vec3f(vp_position); //viewport_get_position_vec3f
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viewport_set_rotation_vec3f(vp_rotation); //viewport_get_rotation_vec3f
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viewport_update(); //camera_updateNormal
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@@ -616,7 +616,7 @@ void func_8031594C(gczoombox_t * this, u8 *str, s32 arg2, s32 arg3){
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f22 = (this->portrait_id == TALK_PIC_5F_TOOTY_4) ? 0.4 : 0.8;
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE){
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func_8034A900();
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sfx_rand_sync_to_rand();
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}
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for(s2 = arg2; s2 <= arg3; s2++){
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if(s1){
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@@ -669,7 +669,7 @@ void func_8031594C(gczoombox_t * this, u8 *str, s32 arg2, s32 arg3){
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this->unk189 = s1;
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this->unk187 = 0;
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE){
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func_8034A964();
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rand_sync_to_sfx_rand();
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}
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}
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@@ -991,7 +991,7 @@ void gczoombox_draw(gczoombox_t *this, Gfx **gdl, Mtx ** mptr, void *vptr){
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return;
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE)
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func_8034A900();
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sfx_rand_sync_to_rand();
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//L80316BCC
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if(this->unk1A4_28 && this->state && this->model){
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func_803162B4(this);
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@@ -1027,7 +1027,7 @@ void gczoombox_draw(gczoombox_t *this, Gfx **gdl, Mtx ** mptr, void *vptr){
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}
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}//L80316DD8
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if(getGameMode() == GAME_MODE_9_BANJO_AND_KAZOOIE){
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func_8034A964();
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rand_sync_to_sfx_rand();
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}
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@@ -17,6 +17,9 @@ s32 D_80386108;
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s32 D_8038610C;
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/* .code */
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/**
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* returns a random float in the range of [0.0, 1.0)
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*/
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f32 randf(void){
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f32 out;
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if(D_803860E4 & 3){
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@@ -38,7 +41,10 @@ f32 randf(void){
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return out;
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}
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//only used in some sfx instances;
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/**
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* returns a random float in the range of [0.0, 1.0).
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* Is only used in some sfx instances.
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*/
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f32 sfx_rand(void){
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f32 out;
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if(D_803860F0 & 3){
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@@ -67,7 +73,10 @@ f32 func_8034A668(void){
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return out;
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}
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void func_8034A6B4(void){
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/**
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* @brief resets all random functions to their default seed
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*/
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void rand_reset(void){
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D_803860E0 = 0x86D;
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D_803860E4 = 0x2c060731;
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D_803860E8 = 0x19f0458b;
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@@ -97,7 +106,10 @@ s32 sfx_randi2(s32 min, s32 max){
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return min + sfx_rand()*(max - min);
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}
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void func_8034A85C(void){
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/**
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* @brief calls randf() between 2 to 5 times
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*/
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void rand_shuffle(void){
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int i;
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int start = randf()*3.0f;
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for(i = 2 + start; i != 0; i--){
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@@ -105,14 +117,21 @@ void func_8034A85C(void){
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}
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}
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void func_8034A8BC(s32 arg0){
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func_8034A6B4();
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for(arg0; arg0 > 0; arg0--){
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/**
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* @brief seeds rand methods.
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*/
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void rand_seed(s32 seed){
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rand_reset();
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for(seed; seed > 0; seed--){
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randf();
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}
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}
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void func_8034A900(void){
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/**
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* @brief syncronizes the internal values of sfx specific rand to those of rand.
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*
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*/
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void sfx_rand_sync_to_rand(void){
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D_803860F8 = D_803860E0;
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D_803860FC = D_803860E4;
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D_80386100 = D_803860E8;
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@@ -121,7 +140,11 @@ void func_8034A900(void){
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D_8038610C = D_803860F4;
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}
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void func_8034A964(void){
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/**
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* @brief syncronizes the internal values of rand to those of sfx specific rand.
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*
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*/
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void rand_sync_to_sfx_rand(void){
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D_803860E0 = D_803860F8;
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D_803860E4 = D_803860FC;
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D_803860E8 = D_80386100;
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