enum documentation
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@@ -18,7 +18,7 @@ void func_8035DA1C(Actor *this);
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/* .data */
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extern ActorAnimationInfo D_80372EA0[];
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extern ActorInfo D_80372EE0 = {
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0x69, 0xA, 0x36B,
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MARKER_69_CHUMP_FISH, ACTOR_A_CHUMP_FISH, ASSET_36B_CHUMP_FISH,
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0x2, D_80372EA0,
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func_8035DA1C, func_80326224, func_80325888,
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3000, 0, 0.0f, 0
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@@ -128,7 +128,7 @@ void func_8035DA1C(Actor *this) {
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marker_setCollisionScripts(this->marker, func_8035D8F0, NULL, func_8035D88C);
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}
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this->marker->unk14_20 = 0x69; //nice
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this->marker->unk14_20 = MARKER_69_CHUMP_FISH;
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if (randf() < 0.01) {
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LOCAL_D6600(this)->unk0 = 5;
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}
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@@ -197,7 +197,7 @@ void func_8035DA1C(Actor *this) {
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func_8030E6A4(SFX_6D_CROC_BITE, 1.1f, 10000);
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}
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case 5://L8035DE84
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this->marker->unk14_20 = 0x173;
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this->marker->unk14_20 = MARKER_173_CHUMP_FISH_2;
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func_803297FC(this, &sp40, &sp44);
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func_80328C64(this, (s32) sp44);
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func_80328CA8(this, (s32) func_8035D590(sp40));
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