enum documentation
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@@ -33,7 +33,7 @@ typedef struct {
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/* .data */
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extern ActorAnimationInfo D_80372E20[];
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extern ActorInfo D_80372E78 = {
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0x219, 0x34F, 0x4C7,
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MARKER_219_MUMMUM, ACTOR_34F_MUMMUM, ASSET_4C7_MODEL_MUMMUM,
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0x1, D_80372E20,
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func_8035D3D8, func_80326224, func_80325888,
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2500, 0, 1.0f, 0
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@@ -58,10 +58,10 @@ void func_8035D1F0(ActorMarker *arg0, s32 arg1) {
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Actor *this;
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this = marker_getActor(arg0);
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func_802DAC84(partEmitList_pushNew(2), this, 0x4C9);
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func_802DAD08(partEmitList_pushNew(1), this, 0x4CA);
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func_802DAD8C(partEmitList_pushNew(2), this, 0x4C8);
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func_8035D110(partEmitList_pushNew(1), this, 0x4CB);
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func_802DAC84(partEmitList_pushNew(2), this, ASSET_4C9_MODEL_MUMMUM_LEG);
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func_802DAD08(partEmitList_pushNew(1), this, ASSET_4CA_MODEL_MUMMUM_HEAD);
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func_802DAD8C(partEmitList_pushNew(2), this, ASSET_4C8_MODEL_MUMMUM_ARM);
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func_8035D110(partEmitList_pushNew(1), this, ASSET_4CB_MODEL_MUMMUM_BODY);
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FUNC_8030E8B4(SFX_119_FISH_DEATH, 0.8f, 32000, this->position, 1250, 2500);
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func_802C3F04((GenMethod_4) func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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marker_despawn(arg0);
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@@ -108,12 +108,12 @@ void func_8035D3D8(Actor *this) {
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}
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func_802DB5A0(this);
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if (this->state == 9) {
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if (this->marker->unk14_20 != 0x298) {
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this->marker->unk14_20 = 0x298;
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if (this->marker->unk14_20 != MARKER_298_MUMMUM_BALL) {
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this->marker->unk14_20 = MARKER_298_MUMMUM_BALL;
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}
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} else {
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if (this->marker->unk14_20 != 0x219) {
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this->marker->unk14_20 = 0x219;
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if (this->marker->unk14_20 != MARKER_219_MUMMUM) {
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this->marker->unk14_20 = MARKER_219_MUMMUM;
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}
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}
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}
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