enum documentation
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@@ -23,21 +23,21 @@ ActorAnimationInfo D_8038C760[] ={
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};
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ActorInfo D_8038C790 = {
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0xA4, 0x151, 0x3D4,
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MARKER_A4_LOCKUP_SLOW, ACTOR_151_LOCKUP_SLOW, ASSET_3D4_MODEL_LOCKUP,
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1, D_8038C760,
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func_80389600, func_80326224, func_803894C0,
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2500, 0x366, 0.0f, 0
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};
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ActorInfo D_8038C7B4 = {
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0xF6, 0x152, 0x3D4,
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MARKER_F6_LOCKUP_MEDIUM, ACTOR_152_LOCKUP_MEDIUM, ASSET_3D4_MODEL_LOCKUP,
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1, D_8038C760,
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func_80389600, func_80326224, func_803894C0,
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2500, 0x366, 0.0f, 0
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};
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ActorInfo D_8038C7D8 = {
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0xF7, 0x153, 0x3D4,
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MARKER_F7_LOCKUP_FAST, ACTOR_153_LOCKUP_FAST, ASSET_3D4_MODEL_LOCKUP,
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1, D_8038C760,
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func_80389600, func_80326224, func_803894C0,
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2500, 0x366, 0.0f, 0
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@@ -101,9 +101,9 @@ void func_80389600(Actor *this){
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}//L80389758
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local->unk0++;
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tmp_v1 = (this->modelCacheIndex == 0x151) ? 0x1E :
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(this->modelCacheIndex == 0x152) ? 0x14 :
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(this->modelCacheIndex == 0x153) ? 0xA :
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tmp_v1 = (this->modelCacheIndex == ACTOR_151_LOCKUP_SLOW) ? 0x1E :
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(this->modelCacheIndex == ACTOR_152_LOCKUP_MEDIUM) ? 0x14 :
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(this->modelCacheIndex == ACTOR_153_LOCKUP_FAST) ? 0xA :
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10000;
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@@ -128,9 +128,9 @@ void func_80389600(Actor *this){
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case 3: //L80389864
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local->unk4++;
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tmp_v1 = (this->modelCacheIndex == 0x151) ? 0x1E :
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(this->modelCacheIndex == 0x152) ? 0x14 :
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(this->modelCacheIndex == 0x153) ? 0xA :
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tmp_v1 = (this->modelCacheIndex == ACTOR_151_LOCKUP_SLOW) ? 0x1E :
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(this->modelCacheIndex == ACTOR_152_LOCKUP_MEDIUM) ? 0x14 :
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(this->modelCacheIndex == ACTOR_153_LOCKUP_FAST) ? 0xA :
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10000;
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if(!(local->unk4 < tmp_v1)){
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