enum documentation
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@@ -46,7 +46,7 @@ void func_80389BFC(Actor *this);
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/* .data */
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extern Struct_CCW_3310_1 D_8038F060[];
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extern Struct_CCW_3310_0 D_8038F080[];
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extern ActorInfo D_8038F130 = { 0x1B4, 0x2A1, 0x484, 0x0, NULL, func_80389BFC, NULL, func_80389B24, 0, 0, 0.0f, 0};
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extern ActorInfo D_8038F130 = { MARKER_1B4_EEYRIE_BABY, ACTOR_2A1_EEYRIE_BABY, ASSET_484_MODEL_EAGLE_BABY, 0x0, NULL, func_80389BFC, NULL, func_80389B24, 0, 0, 0.0f, 0};
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/* .bss */
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extern f32 D_8038FDE0[3];
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@@ -9,7 +9,7 @@ void func_8038E0C8(Actor *this);
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extern ActorAnimationInfo D_8038F8F0[];
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extern ActorInfo D_8038F908 = {
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0x1F9, 0x1E9, 0x440,
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MARKER_1F9_SNARE_BEAR, ACTOR_1E9_SNARE_BEAR, ASSET_440_MODEL_SNAREBEAR,
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0x1, D_8038F8F0,
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func_8038E0C8, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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@@ -42,7 +42,7 @@ Actor *func_8038E56C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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extern ActorAnimationInfo D_8038F930[];
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extern ActorInfo D_8038F988 = {
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0x1E2, 0x375, 0x52C,
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MARKER_1E2_GRUBLIN_HOOD, ACTOR_375_GRUBLIN_HOOD, ASSET_52C_MODEL_GRUBLIN_HOOD,
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0x1, D_8038F930,
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func_8038E964, func_80326224, func_8038E56C,
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2500, 0, 1.0f, 0
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