bs animation enum update
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@@ -12,7 +12,7 @@ void bsthrow_init(void){
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, 0x11b);
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animctrl_setIndex(aCtrl, ASSET_11B_ANIM_BSTHROW);
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animctrl_setDuration(aCtrl, 1.0f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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func_802875AC(aCtrl, "bsthrow.c", 0x2e);
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