bs animation enum update
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@@ -182,7 +182,7 @@ void bscroc_jump_init(void){
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, FALSE);
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animctrl_setIndex(aCtrl, 0x11C);
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animctrl_setIndex(aCtrl, ASSET_11C_ANIM_BSCROC_JUMP);
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animctrl_setSubRange(aCtrl, 0.0f, 0.35f);
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animctrl_setDuration(aCtrl, 1.0f);
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func_8028774C(aCtrl, 0.1f);
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@@ -271,7 +271,7 @@ void bscroc_fall_init(void){
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, 0x11C);
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animctrl_setIndex(aCtrl, ASSET_11C_ANIM_BSCROC_JUMP);
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func_8028774C(aCtrl, 0.5036f);
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animctrl_setDuration(aCtrl, 0.7f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
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@@ -332,7 +332,7 @@ static void __bscroc_recoil_init(s32 damage){
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f32 sp20[3];
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, 0x11d);
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animctrl_setIndex(aCtrl, ASSET_11D_ANIM_BSCROC_BOUNCE);
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animctrl_setDuration(aCtrl, 1.0f);
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animctrl_setSubRange(aCtrl, 0.0f, 0.7518f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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@@ -421,7 +421,7 @@ void bscroc_die_init(void){
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func_8029B930();
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, FALSE);
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animctrl_setIndex(aCtrl, 0x11e);
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animctrl_setIndex(aCtrl, ASSET_11E_ANIM_BSCROC_DIE);
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animctrl_setSubRange(aCtrl, 0.0f, 0.3966f);
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animctrl_setDuration(aCtrl, 1.7f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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