document core2/ch/bubble.c
This commit is contained in:
@@ -643,7 +643,7 @@ segments:
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- [0xF92D30, c, ch/gameSelect] #DONE
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- [0xF92D30, c, ch/gameSelect] #DONE
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- [0xF94430, c, code_3EAD0] #DONE
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- [0xF94430, c, code_3EAD0] #DONE
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- [0xF94590, c, code_3EC30] #DONE
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- [0xF94590, c, code_3EC30] #DONE
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- [0xF94640, c, code_3ECE0] #DONE
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- [0xF94640, c, ch/bubble] #DONE
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- [0xF94850, c, ch/bigbutt] #DONE
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- [0xF94850, c, ch/bigbutt] #DONE
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- [0xF95A50, c, code_400F0] #DONE
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- [0xF95A50, c, code_400F0] #DONE
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- [0xF96400, c, ch/jiggy] #DONE
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- [0xF96400, c, ch/jiggy] #DONE
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@@ -940,7 +940,7 @@ segments:
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- [0x10347A0, .data, ch/gameSelect]
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- [0x10347A0, .data, ch/gameSelect]
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- [0x1034900, .data, code_3EAD0]
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- [0x1034900, .data, code_3EAD0]
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- [0x1034980, .data, code_3EC30]
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- [0x1034980, .data, code_3EC30]
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- [0x10349B0, .data, code_3ECE0]
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- [0x10349B0, .data, ch/bubble]
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- [0x10349E0, .data, ch/bigbutt]
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- [0x10349E0, .data, ch/bigbutt]
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- [0x1034AC0, .data, code_400F0]
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- [0x1034AC0, .data, code_400F0]
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- [0x1034C60, .data, ch/jiggy]
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- [0x1034C60, .data, ch/jiggy]
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@@ -1209,7 +1209,7 @@ segments:
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- [0x1044990, .rodata, code_3AE10]
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- [0x1044990, .rodata, code_3AE10]
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- [0x10449A0, .rodata, spawnqueue]
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- [0x10449A0, .rodata, spawnqueue]
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- [0x10449F0, .rodata, ch/gameSelect]
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- [0x10449F0, .rodata, ch/gameSelect]
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- [0x1044B70, .rodata, code_3ECE0]
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- [0x1044B70, .rodata, ch/bubble]
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- [0x1044B80, .rodata, ch/bigbutt]
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- [0x1044B80, .rodata, ch/bigbutt]
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- [0x1044C60, .rodata, code_400F0]
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- [0x1044C60, .rodata, code_400F0]
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- [0x1044CC0, .rodata, ch/jiggy]
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- [0x1044CC0, .rodata, ch/jiggy]
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@@ -3469,6 +3469,8 @@ enum asset_e
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ASSET_701_SPRITE_LENS_SHUTTER_MASK,
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ASSET_701_SPRITE_LENS_SHUTTER_MASK,
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ASSET_702_SPRITE_UNKNOWN,
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ASSET_702_SPRITE_UNKNOWN,
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ASSET_704_SPRITE_BUBBLE = 0x704,
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ASSET_708_SPRITE_EGG_PROJECTILE = 0x708,
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ASSET_708_SPRITE_EGG_PROJECTILE = 0x708,
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ASSET_70A_SPRITE_BUBBLE_1 = 0x70a,
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ASSET_70A_SPRITE_BUBBLE_1 = 0x70a,
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@@ -3765,9 +3767,9 @@ enum marker_e{
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MARKER_67_JUJU = 0x67,
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MARKER_67_JUJU = 0x67,
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MARKER_69_CHUMP_FISH = 0x69,
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MARKER_69_CHUMP_FISH = 0x69,
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MARKER_6A_GLOOP = 0x6A,
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MARKER_6A_GLOOP,
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MARKER_6B_GLOOPBUBBLE,
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MARKER_6C_TANKTUP = 0x6C,
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MARKER_6C_TANKTUP,
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MARKER_6D_TANKTUP_LEG,
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MARKER_6D_TANKTUP_LEG,
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MARKER_6E_PINK_EGG_LARGEST,
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MARKER_6E_PINK_EGG_LARGEST,
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@@ -6,18 +6,18 @@ typedef struct {
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s32 unk0;
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s32 unk0;
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}ActorLocal_Core2_3ECE0;
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}ActorLocal_Core2_3ECE0;
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void func_802C5DDC(Actor *this);
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void chBubble_update(Actor *this);
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extern void func_802F32C4(s32, f32[3], f32, ActorMarker *, void(*)(f32[3], f32, ActorMarker *));
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extern void func_802F32C4(s32, f32[3], f32, ActorMarker *, void(*)(f32[3], f32, ActorMarker *));
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/* .data */
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/* .data */
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ActorInfo D_80365FE0 = {
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ActorInfo chBubble = {
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0x6B, 0xE7, 0x704,
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MARKER_6B_GLOOPBUBBLE, ACTOR_E7_GLOOP_BUBBLE, ASSET_704_SPRITE_BUBBLE,
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0, NULL, func_802C5DDC, func_80326224, func_80325340,
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0, NULL, chBubble_update, func_80326224, func_80325340,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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/* .code */
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/* .code */
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int func_802C5C70(f32 arg0[3], f32 arg1, ActorMarker *marker){
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int __chBubble_func_802C5C70(f32 arg0[3], f32 arg1, ActorMarker *marker){
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s32 pad2C;
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s32 pad2C;
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Actor *this = marker_getActor(marker);
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Actor *this = marker_getActor(marker);
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ActorLocal_Core2_3ECE0 *local = (ActorLocal_Core2_3ECE0 *) &this->local;
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ActorLocal_Core2_3ECE0 *local = (ActorLocal_Core2_3ECE0 *) &this->local;
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@@ -38,11 +38,11 @@ int func_802C5C70(f32 arg0[3], f32 arg1, ActorMarker *marker){
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return sp1C;
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return sp1C;
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}
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}
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void func_802C5D54(Actor *this){
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void __chBubble_freeCallback(Actor *this){
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func_8030E988(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 100.0f, 3000.0f);
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func_8030E988(SFX_C5_TWINKLY_POP, 1.0f, 32000, this->position, 100.0f, 3000.0f);
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}
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}
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void func_802C5DA0(ActorMarker *this_marker, ActorMarker *other_marker){
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void __chBubble_collisionCallback(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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Actor *this = marker_getActor(this_marker);
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ActorLocal_Core2_3ECE0 *local = (ActorLocal_Core2_3ECE0 *) &this->local;
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ActorLocal_Core2_3ECE0 *local = (ActorLocal_Core2_3ECE0 *) &this->local;
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local->unk0 = 1;
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local->unk0 = 1;
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@@ -50,12 +50,12 @@ void func_802C5DA0(ActorMarker *this_marker, ActorMarker *other_marker){
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}
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}
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void func_802C5DDC(Actor *this){
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void chBubble_update(Actor *this){
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if(!this->initialized){
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if(!this->initialized){
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this->initialized = TRUE;
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this->initialized = TRUE;
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marker_setCollisionScripts(this->marker, func_802C5DA0, NULL, NULL);
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marker_setCollisionScripts(this->marker, __chBubble_collisionCallback, NULL, NULL);
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marker_setFreeMethod(this->marker, func_802C5D54);
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marker_setFreeMethod(this->marker, __chBubble_freeCallback);
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func_802F32C4(func_8032994C(), this->position, 200.0f, this->marker, func_802C5C70);
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func_802F32C4(func_8032994C(), this->position, 200.0f, this->marker, __chBubble_func_802C5C70);
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this->unk60 = 10.0f;
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this->unk60 = 10.0f;
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}
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}
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}
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}
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@@ -21,7 +21,7 @@ extern ActorInfo D_80365F00; //banjo.cooking
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extern ActorInfo D_80365F60;
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extern ActorInfo D_80365F60;
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extern ActorInfo D_80365F84; //turbotrainers
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extern ActorInfo D_80365F84; //turbotrainers
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extern ActorInfo D_80365FB0; //shrapnel
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extern ActorInfo D_80365FB0; //shrapnel
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extern ActorInfo D_80365FE0;
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extern ActorInfo chBubble;
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extern ActorInfo D_80366090; //bigbutt
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extern ActorInfo D_80366090; //bigbutt
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extern ActorInfo D_803660B4; //brownbull
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extern ActorInfo D_803660B4; //brownbull
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extern ActorInfo D_803662A8; //jiggy
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extern ActorInfo D_803662A8; //jiggy
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@@ -250,7 +250,7 @@ void spawnQueue_reset(void){
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spawnableActorList_add(&D_80367A50, actor_new, 0x0000004); //chbadshad
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spawnableActorList_add(&D_80367A50, actor_new, 0x0000004); //chbadshad
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spawnableActorList_add(&D_803685A0, actor_new, 0x0000040); //mumbotoken
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spawnableActorList_add(&D_803685A0, actor_new, 0x0000040); //mumbotoken
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spawnableActorList_add(&D_80367F30, actor_new, 0x0000400);
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spawnableActorList_add(&D_80367F30, actor_new, 0x0000400);
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spawnableActorList_add(&D_80365FE0, actor_new, 0x0000004);
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spawnableActorList_add(&chBubble, actor_new, 0x0000004);
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spawnableActorList_add(&chGloop, actor_new, 0x000008A); //gloop
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spawnableActorList_add(&chGloop, actor_new, 0x000008A); //gloop
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spawnableActorList_add(&D_80366F20, actor_new, 0x0000000); //chshockjump
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spawnableActorList_add(&D_80366F20, actor_new, 0x0000000); //chshockjump
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spawnableActorList_add(&D_80366F44, actor_new, 0x0000000); //flight_pad
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spawnableActorList_add(&D_80366F44, actor_new, 0x0000000); //flight_pad
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