document more vola flags
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@@ -130,15 +130,15 @@ void __chMinigame_setState(Actor *this, u32 arg1) {
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break;
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case MINIGAME_STATE_2_IN_PROGESS:
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func_8028F918(0);
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volatileFlag_set(3, 1);
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volatileFlag_set(VOLATILE_FLAG_3, 1);
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break;
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case MINIGAME_STATE_3_RETURN_TO_FF:
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volatileFlag_set(4, 1);
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volatileFlag_set(VOLATILE_FLAG_4, 1);
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func_8028F918(2);
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func_8025AB00();
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func_8025A70C((volatileFlag_get(VOLATILE_FLAG_5)) ? COMUSIC_3B_MINIGAME_VICTORY : COMUSIC_3C_MINIGAME_LOSS);
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func_802E4A70();
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volatileFlag_set(0x21, TRUE);
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volatileFlag_set(VOLATILE_FLAG_21, TRUE);
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timedFunc_set_3(2.0f, (GenFunction_3)func_802E4078, MAP_8E_GL_FURNACE_FUN, 1, 1);
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break;
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}
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@@ -146,7 +146,7 @@ void __chMinigame_setState(Actor *this, u32 arg1) {
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}
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void __chMinigame_free(Actor *this){
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volatileFlag_set(3, 0);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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}
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void chMinigame_update(Actor *this){
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@@ -169,8 +169,8 @@ void chMinigame_update(Actor *this){
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marker_despawn(this->marker);
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return;
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}
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volatileFlag_set(5, 0);
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volatileFlag_set(3, 0);
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volatileFlag_set(VOLATILE_FLAG_5, 0);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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__chMinigame_setState(this, MINIGAME_STATE_1_INTRODUCE_GAME);
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gcpausemenu_80314AC8(0);
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}
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