document more vola flags
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@@ -80,8 +80,8 @@ void __matchingGame_setState(s32 next_state){
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if(next_state == 3){
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if(volatileFlag_get(VOLATILE_FLAG_2)){
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volatileFlag_set(3, 0);
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volatileFlag_set(5, 0);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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volatileFlag_set(VOLATILE_FLAG_5, 0);
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}
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else{
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func_8028F66C(BS_INTR_F);
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@@ -90,8 +90,8 @@ void __matchingGame_setState(s32 next_state){
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if(next_state == 4){
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if(volatileFlag_get(VOLATILE_FLAG_2)){
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volatileFlag_set(3, 0);
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volatileFlag_set(5, 1);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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volatileFlag_set(VOLATILE_FLAG_5, 1);
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}
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else{
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
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@@ -39,7 +39,7 @@ void __waterCtrl_setState(s32 arg0){
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if(GV_D_80391B00.state == 3){
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levelSpecificFlags_set(6, TRUE);
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func_803228D8();
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volatileFlag_set(0xe, 1);
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volatileFlag_set(VOLATILE_FLAG_E, 1);
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func_802E4078(MAP_12_GV_GOBIS_VALLEY, 0, 0);
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}
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}
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