Merge branch 'master' into banjo-kazooie-var_renames
This commit is contained in:
@@ -8,7 +8,7 @@ void func_8028E668(f32*, f32, f32, f32);
|
||||
void func_80328FB0(Actor *, f32);
|
||||
void func_8030DA44(u8);
|
||||
void timed_exitStaticCamera(f32);
|
||||
void func_80328B8C(Actor *, s32, f32, s32);
|
||||
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
|
||||
|
||||
//static types
|
||||
typedef struct sm_2900_struct{
|
||||
@@ -126,7 +126,7 @@ void func_80388FA0(Actor *this, s32 arg1){
|
||||
other = subaddie_getLinkedActor(this);
|
||||
myOther = this->unk100;
|
||||
if(myOther && other && myOther->unk14_20 == 0xB8)
|
||||
func_80328B8C(other, 3, 0.0001f, 1);
|
||||
subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
|
||||
actor_playAnimationOnce(this);
|
||||
this->unk44_31 = func_8030D90C();
|
||||
sfxsource_setSfxId(this->unk44_31, 0x3f9);
|
||||
@@ -150,7 +150,7 @@ void func_80388FA0(Actor *this, s32 arg1){
|
||||
other = subaddie_getLinkedActor(this);
|
||||
myOther = this->unk100;
|
||||
if(myOther && other && myOther->unk14_20 == 0xB8)
|
||||
func_80328B8C(other, 2, 0.0001f, 1);
|
||||
subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
|
||||
animctrl_setSmoothTransition(this->animctrl, 1);
|
||||
actor_playAnimationOnce(this);
|
||||
this->unk44_31 = func_8030D90C();
|
||||
@@ -162,7 +162,7 @@ void func_80388FA0(Actor *this, s32 arg1){
|
||||
func_8028F94C(2, this->position);
|
||||
break;
|
||||
}
|
||||
func_80328B8C(this, arg1, 0.0001f, 1);
|
||||
subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
|
||||
}
|
||||
|
||||
void func_80389214(ActorMarker *marker, enum asset_e text_id, s32 arg2){
|
||||
|
Reference in New Issue
Block a user