Merge branch 'master' into banjo-kazooie-var_renames

This commit is contained in:
Banjo Kazooie
2024-09-01 15:31:34 -05:00
402 changed files with 8000 additions and 7857 deletions

View File

@@ -8,7 +8,7 @@ void func_8028E668(f32*, f32, f32, f32);
void func_80328FB0(Actor *, f32);
void func_8030DA44(u8);
void timed_exitStaticCamera(f32);
void func_80328B8C(Actor *, s32, f32, s32);
void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
//static types
typedef struct sm_2900_struct{
@@ -126,7 +126,7 @@ void func_80388FA0(Actor *this, s32 arg1){
other = subaddie_getLinkedActor(this);
myOther = this->unk100;
if(myOther && other && myOther->unk14_20 == 0xB8)
func_80328B8C(other, 3, 0.0001f, 1);
subaddie_set_state_with_direction(other, 3, 0.0001f, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
sfxsource_setSfxId(this->unk44_31, 0x3f9);
@@ -150,7 +150,7 @@ void func_80388FA0(Actor *this, s32 arg1){
other = subaddie_getLinkedActor(this);
myOther = this->unk100;
if(myOther && other && myOther->unk14_20 == 0xB8)
func_80328B8C(other, 2, 0.0001f, 1);
subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
animctrl_setSmoothTransition(this->animctrl, 1);
actor_playAnimationOnce(this);
this->unk44_31 = func_8030D90C();
@@ -162,7 +162,7 @@ void func_80388FA0(Actor *this, s32 arg1){
func_8028F94C(2, this->position);
break;
}
func_80328B8C(this, arg1, 0.0001f, 1);
subaddie_set_state_with_direction(this, arg1, 0.0001f, 1);
}
void func_80389214(ActorMarker *marker, enum asset_e text_id, s32 arg2){