Merge branch 'mr-origin-70'
This commit is contained in:
@@ -62,8 +62,8 @@ void chLoggo_update(Actor *this){
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s32 sp34;
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sp44 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOn(this);
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marker_setCollisionScripts(this->marker, __chLoggo_collide, NULL, NULL);
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@@ -126,8 +126,8 @@ void chmotzhand_update(Actor *this){
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sp48 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(jiggyscore_isSpawned(JIGGY_60_MMM_MOTZHAND)){
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marker_despawn(this->marker);
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return;
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@@ -108,8 +108,8 @@ void chnapper_update(Actor *this){
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sp68 = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->scale = 0.5f;
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marker_setCollisionScripts(this->marker, func_80386ACC, NULL, NULL);
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local->unk10 = TRUE;
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@@ -180,8 +180,8 @@ void func_80388028(Actor *this){
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f32 sp44;
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f32 sp40;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->unk16C_0 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, MMM_func_80387CF4, func_80387D1C);
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__spawnQueue_add_1((GenFunction_1)func_80387D48, reinterpret_cast(s32, this->marker));
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@@ -288,7 +288,7 @@ void func_80388BDC(Actor *this) {
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func_802D3D74(this);
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mapSpecificFlags_set(1, ((this->yaw > 260.0f) && (this->yaw < 330.0f)) ? TRUE : FALSE);
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if (!this->unk16C_4) {
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if (!this->volatile_initialized) {
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if (this->yaw != 0.0f) {
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this->lifetime_value = 0.5f;
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subaddie_set_state(this, 7);
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@@ -298,7 +298,7 @@ void func_80388BDC(Actor *this) {
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this->unk38_31 = 0;
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this->lifetime_value = 0.0f;
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}
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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}
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switch (this->state) {
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@@ -370,8 +370,8 @@ void func_80388FE4(Actor *this) {
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void func_80389004(Actor *this){
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func_802D3CE8(this);
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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if(levelSpecificFlags_get(0x2e))
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marker_despawn(this->marker);
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}
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@@ -62,8 +62,8 @@ Actor *func_80389350(ActorMarker* marker, Gfx** graphics, Mtx** matrix, Vtx** ve
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}
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void func_803893A4(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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actor_collisionOff(this);
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this->unk38_31 = 2;
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