Merge branch 'mr-origin-70'
This commit is contained in:
@@ -280,8 +280,8 @@ void func_80389080(Actor *this){
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unqPtr = (ActorLocal_BGS_2270 *)&this->local;
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sp3C = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = func_80388FC0;
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marker_setCollisionScripts(this->marker, func_80388E44, NULL, NULL);
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@@ -109,12 +109,12 @@ void func_80387E68(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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void func_80387FD4(Actor *this){
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int j;
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if(!this->unk16C_4){
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if(!this->volatile_initialized){
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if(jiggyscore_isCollected(JIGGY_22_CROCTUS)){
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marker_despawn(this->marker);
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return;
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}
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this->unk16C_4 = TRUE;
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this->volatile_initialized = TRUE;
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if(bgs_D_803907B8[this->unkF4_8 - 1] == 0){
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bgs_D_803907B8[this->unkF4_8 - 1] = this->marker;
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for(j = this->unkF4_8; j < 6; j++){
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@@ -323,8 +323,8 @@ void chflibbit_update(Actor *this){
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f32 sp58;
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f32 sp4C[3];
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, BGS_func_80386E30, func_80386E70, func_80386EB0);
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local->unk1C[0] = randf2(-2.0f, -1.0f);
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local->unk1C[1] = randf2(-2.0f, -1.0f);
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@@ -132,8 +132,8 @@ void chfrogminigame_update(Actor *this){
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ActorLocal_BGS_6730 *local;
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local = &this->bgs_6730;
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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local->unk0 = 0;
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local->unk4 = 0;
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local->unk8 = 0;
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@@ -337,8 +337,8 @@ void chvile_update(Actor *this) {
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f32 random_position[3];
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local = (ActorLocal_MrVile *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = chvile_free;
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local->unk0 = 0;
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local->unk4 = assetcache_get(0x3F6);
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@@ -114,9 +114,9 @@ void func_8038F6A4(Actor *this)
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this->is_first_encounter = FALSE;
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this->initialized = TRUE;
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}
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if (!this->unk16C_4)
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if (!this->volatile_initialized)
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{
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this->unk16C_4 = 1;
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = 1;
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actor_collisionOff(this);
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this->scale = 1.0f;
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@@ -348,8 +348,8 @@ void BGS_func_8038E034(Actor *this) {
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f32 sp48[3];
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sp9C = time_getDelta();
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, &func_8038DD9C, &func_8038DDDC, &func_8038DE1C);
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local->unk2 = 0U;
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local->unk20[0] = randf2(-2.0f, -1.0f);
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@@ -148,8 +148,8 @@ void chyumblie_update(Actor *this){
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s0 = (ActorLocal_Yumblie *)&this->local;
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sp4C = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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s0->unk0 = 0.0f;
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s0->unk4 = 0;
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s0->game_marker = NULL;
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@@ -71,8 +71,8 @@ void func_80389668(Actor *this) {
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Actor *tiptup;
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local = (ActorLocal_BGS_3030 *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, func_803895D0, NULL);
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local->unk0 = 1;
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@@ -624,8 +624,8 @@ void chvilegame_update(Actor *this) {
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sp50 = time_getDelta();
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local = (ActorLocal_BGS_3420 *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = &chvilegame_free;
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local->game_pieces = vector_new(sizeof(struct vilegame_piece), 0x20);
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local->grumblie_model_bin = assetcache_get(0x3F7);
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